Yeah I read the DS Animation article before putting in the work to setup the PS3, download, and play for a few hours.
I did mention in my first post that I think the sprites by themselves are beautiful. But after playing the game I think the way they’re synced into VSav (3 especially) makes the animations really unreadable/unenjoyable. Maybe it’s not that they’re muddied, but lost.
I’m off to play some P4UA which is probably some blasphemous thing or something, but yeah. I like fighting games and stuff so, uh, let me into your cool kid club or something.
I’ve spent about as much time with P4(U)A as I have with Vsav. It’s perfectly functional with some decent casual hooks but I’m just not into all the different button macros it has going on.
Look at how many things are mapped to the same button combination. The game could’ve used an extra Function button or just a “dust” button to at least get rid of that A+B tree. Sure you can map them to extra buttons on a home controller but it’s still more than I’m comfortable keeping track of.
I don’t get this. I know 1/10 as much as everyone here but we get together and play fighting games just fine. Everyone is friendly and eager to teach. There’s not a whiff of elitism. This has largely been my experience offline too, so it’s not just an SB thing. (I know it’s a different story elsewhere online. Online is bad.)
You seem to be approaching fighting games from a different angle, which is good and can be valuable. I like hearing contrary opinions! That’s why I came to select button. But like…I am pretty sure if you went into any longstanding community and criticized its sacred cows and traditions you’d get just as much flak, so… That’s all!
I’m jumping in five years too late to say that Vampire Savior is actually one of the best games ever made visually and mechanically and any other opinion is wrong
Just kidding everyone is entitled to enjoy whatever they want but I just like it a lot!! I used to play somewhat competitively but I never won first place (because it does have a really stupid arbitrary technical skill barrier for pushblock though I appreciate the game for popularizing pushblock and essentially introducing many mechanics that became mainstay in the Marvel series and FGs in general) in any of the tournaments I participated in which was a lot
Also VSAV and the Vampire series collectively have the best aesthetics I’ve enjoyed out of any fighting game EVER.
Each character (save from Lilith) Is completely unique and wildly different in silhouette, colors, and even game function! The whole cheesy Universal Monsters Look is nailed perfectly and coupled with some of the most expressive 2D animation I’ve seen from Capcom. The backgrounds are gorgeous too
Also, I think the notion that the game’s animation is “too fast” is a little misguided, considering Turbo 1 is only the accepted standard of speed settings due to the community, and that the game DOES let you change the speed to whatever you like. Also, the purpose of animation is to be read clearly and sell motion convincingly, which I think it does just fine.
I’m getting a little overexcited here but the way air blocking and chains come together creates some of the most intense mindgame situations. There’s so many layers to oki, knockback, neutral game, etc.
Once you get used to how the game feels and realize there’s so much freedom in the way you can play, it’s a lot harder to go back to the simpler games like Street Fighter
And even from a casual standpoint, I feel like the game is a really fun singleplayer experience as well. The music is really fitting and kind of just gets me sucked in. Love those QSound instruments
the ‘cool kids club’ for fighters on sb has always been people who want to like fighting games but can’t be bothered to actually play them as they are and thinks we’re all weird for actually enjoying the games as they are
Their latest video was a couple of guys discussing the event and the contestants but it’s really dark and I thought the row of cabs on the left were the sky windows of that one infamous Japanese porn pool.
Oh and the Arcana Heart Six Stars PC port Kickstarter hit it’s goal of $100,000 in four days. That’s kind of crazy for such a niche game people don’t really play. Who are all these people? I guess $25 was cheap enough for lots of lapsed players from past games to just chip in?
Examu’s also going to reveal the new character concepts and stretch goals for them soon, which don’t feel quite as impossible anymore I guess? I’ll always remain skeptical. Examu said in the past that if the AH Kickstarter did well they wanted to try doing one to port Daemon Bride to PC but surely that would fail badly, right?
But overall it’s surprising how well this whole endeavor turned out.
The first stretch goal is actually the addition of Parace Elsia (AH2’s final boss) as an arcana and a full game re-balance. That seems like the only realistic stretch goal but I think a game re-balance would be nice since it gives everybody new things to play with. The arcade Six Stars added Minori and the Blood arcana but the balance changes were supposedly not as large as, say, AH3 to AH3LM. This would make the PC port much more interesting to play since it would be new for everyone.
Shark Girl is cool and her name is Shark Girl. Dark Heart and the Love Prison Geist arcana look neat. Omega looks dumb. Apparently these characters would be paid DLC unless you get the game through the kickstarter ($25 is the cheapest tier to get the game).