I don’t know what microstutter is – or rather, I suspect I know what it is, but it happens in every single videogame I play on my PC, so, I think that’s just the life of the ATI card owner. Game is so gosh-darned pretty at 4k downscaled. I mean, gosh.
NON-XRD NEWS: I bought Examu’s hot new kusoge NITRO+ BLASTERZ: HEROINE’S INFINITE DUEL, and it’s… very much what I expected. It is technically fine, I guess, but it doesn’t feel like it has very much personality at all. It’s much more “standard air-dasher” than Examu’s previous games, with a lot less room for adjusting playstyles and a lot more emphasis on Marvel 3-style touch-of-death situations. Assists don’t seem very strong in the neutral game because of how long their charge times are and, again, how important it is to kill with your highest damage combo possible when you can to prevent your opponent from doing the same to you as a “comeback.” (Unlike most fighting games, meter build rates are identical for the attacker AND the defender, so if you build three bars comboing them, they have three bars, too. And blowing three bars will probably generate three bars for them if they were already empty and somehow survive.)
Also, the character designs mostly suck. The ones I don’t hate are the guest characters (seriously, the Senran Kagura character is the kinda-cool one, really?) and the glasses-girl who has lots of command throws and stabs people with the bayonet on her rifle.
Dengeki Fighter 2 comes out next week and I’m a lot more excited to play that.