Why hello.
Here is the new Fallout 4 thread I intend on curating, similar to my Mass Effect Threads.
Feel free to add your own stories!
MY STORY SO FAR:
Okay, so we all know the starter plot to Fallout 4, right? If not, super minor spoilers: You’re alive when the war with China starts, and make it into a vault with your wife and kid. At some point, you’re thawed long enough to see your infant son kidnapped and your spouse shot in the head. After that, you wake up at some point in the future, break out, and you’re off.
So, my character has become a slightly insane version of Wasteland Batman.
Driven smad by the events he’s lived through, my character (I’m just going to say “I” from now on despite these choices being made in character as opposed to anything I’d actually do) decided to become a vigilante.
Not just any vigilante. The Silver Shroud, which is a very obvious Green Hornet reference. The game allows for this, even letting you get the original costume and have it periodically buffed as the game goes on so you can wear the costume for the entire game and it’ll be viable.
The idea here is I don’t want anyone to know who I am, necessarily. So this is my adopted alter ego, with the stated goal of making the Wasteland a better place. To this end, I used my adventuring capital to build a safe town that’s become a bustling trade center and one of the safest locations in the wastes.
Also to this end, he has brutally killed over a thousand people and sleeps like a baby at night. In his head, these are problems being removed. Their deaths are necessary for the Wasteland to heal. And there’s a lot of people that need to be killed.
I like to play in this fashion. I give vague, sort of vigilate-ish answers when possible, talking up virtue and the qualities of kindness and blah blah blah, and then when fights break out I into a violence machine that will cold slaughter entire groups of people in the blink of an eye because oh hey I’m also far and away the best gunfighter in the wastes and have no problem blowing heads clean off for fairly minor infractions.
I’m really having a blast here.
Also, reposting my SB1 post because I liked it:
Congratulations guys you get a classic DJ post on this game and I can’t even blame alcohol this time so I’m not even sure what my excuse for this nonsense is anymore.
I should be asleep but here’s pictures anyway. All these are the PS4 version.
First, this was a neat photo op and in some ways I feel encapsulates the game as a whole. If I ever make any more of those Paradigm Collection covers, this will probably be the one for Fallout 4.
Actually, fuck that. This screenshot is fucking amazing.
I am imagining this scenario where I’m in an elevator meeting with an executive, and they’re like "Deej, I need you to get me a single screenshot that will sell this Falling Out 4 game harder and harder the more someone looks at it. Especially to intellectual types who like to overanalyze everything, Kotaku will eat that shit right up. It should present the entire setting without using words, and make it look intriguing and inviting, but also dangerous and mysterious at the same time. Plus the colors should be all nice and pastel, people are sick of alternating puke green and shit green/brown. Everything about this screenshot must gently but urgently eye-whisper to the viewer, ‘You want to know more about this. You want to go on web forums and discuss this game. What the fuck is that blimp in the background? Those guys are weirdly chill about it. What’s going on? I must know!’ You know, shit like that.
Do this and we’ll make you King of Videogames."
And I’m just like “I got you fam.”
In less impressive news I also made a base.
Here’s the very very early, very haphazard stages of my eventual Batcave/Strip Mall. Repurposed an abandoned drive-in ticket booth, used the buttresses as a platform to built a bunch of generators plus a windmill backup, set up a radio beacon, throw up some defenses, and it stayed this way for a while.
Eventually, though, settlers came in, so I had to build a metal shack for them to sleep in. That became way too small very quickly, so I moved them to a pretty massive communal wooden house and redid the shack as a defense post/power station monitor. After that, I added a row of stores and declared it a trading post. It’s starting to come together here.
THERE WAS A PICTURE HERE BUT I’M A NEW USER AND CAN ONLY POST FOUR
ha ha can we fix this please this is going to drive me fucking bananas.
Anyway.
I built some elevated guard posts as an “entrance” and posted some imposing-looking guards. Mutant attacks have been way down, though I wish they wouldn’t shoot at EVERYTHING that wanders into sight. We’re seriously totally full on radstag meat, dudes. Chill.
STILL TO MANY PICTURES LOL
At night it really starts to come together.
Here’s the mostly finished product. A bustling little trading post with all the amenities one could want, plus my super-secret batcave where I can build all kinds of crazy shit buried in a little shed out back.
Just to fucking reiterate: I built that. In a Triple-A budget modern-day Western Shootbangs “RPG lol” CONSOLE game, I built that. Everything you see there. That little blue Minutemen flag hanging behind the wall supports, I had to hang that. Every single electrical wire and conduit strung up around this place. All the chairs (the NPCs use the chairs) beds (ditto), other furniture, all of it was hand placed by me, because I can. It’s like base-building in Morrowind (something I spent hours on) finally made official and given in-game mod support. It’s amazing.
Back when I would play awesome games with kinda shit graphics, like Fallout 2 to pick an entirely unrelated example, what made them work for me was the flexibility to write your own story into the gaps.
The rough pieces of the game could still be knit together with just the right amount of breathing room to allow for your own narrative to form while still being on-model throughout, which is a neat dodge for the kind of BioShock Infinite/Grand Theft Auto/Narrative Says One Thing But I Murdered Six People Just Getting Breakfast This Morning information clash that rips you out of the proceedings and inspires white kids with trust funds to invent words like “ludonarrative dissonance”.
Morrowind did it right as well. The game’s jankiness was turned into a feature instead of a bug. Bethesda never seemed to get it quite right in Oblivion or Fallout 3 or even Skyrim.
That town up there is one of the big ways how they got it right in Fallout 4.
Oblivion:Fallout 3::Morrowind:Fallout 4
(how many people did i just sell on this game, raise your hands)
((i keep track sometimes))
Oh, also: To anyone wondering how I am still able to enjoy videogames at 34 years old, it’s because I play them like you see above



