Fading Brakelight Obscurity III - Green-Orange-Checkered Edizione

People put them in slammed 80s toyotas.
Long life is not a priority

3 Likes
7 Likes

God just a small pickup truck alone is enough to get me on board.

4 Likes

this is the first time i have ever wanted a new car, even though jeff bezos is involved with it

3 Likes


Damn that didn’t last very long.

What will become of Codemasters?

6 Likes

I stopped playing that game when they added the annoying anti cheat and wanted me to pay like 50 dollars for dlc. It was a gift but like this is exactly why I don’t buy EA games … dr2.0 felt like it went on forever.

5 Likes

what the … i thought they had just got around to making the game good

honestly i really don’t know how AAA conglomerates keep turning out half baked games and then blaming the developers as if there isn’t some broader similarity between all these titles

2 Likes

Old story but fascinating

5 Likes

EA…

Depressing that half the developers people want WRC to go to make like iracing type bullshit. I kind of like having rally games I can play and they are already marginal enough without just being cast off permanently to the realm of guys who spend too much money on racing wheels. Codemasters was like not great but you could play their games on a controller just fine unlike, I don’t know, Richard Burns Rally, where it’s a fucking nightmare.

4 Likes

yeah the sweet spot for a sports game is more War-Thunder-to-IL-2 than DCS, to use a flightsim analogy. it needs to have a wide enough audience to actually make money, and for that it needs to be a crowd pleaser while still having the gameplay depth for the niche audience

an arcade mode vs a realism mode is a good move of course but I always feel that racing sims really lack in the quality of life features like graphics, immersiveness, the Car Foamer Experience. Gran Turismo being a counterexample, where you buy the used cars, race them up the ladder etc. This is also what Forza Horizon does really well but of course throwing out any semblance of niche appeal or ‘depth’.
This is also what campaign modes in combat aviation sims are about, and of course in modern flightsims that campaign mode is the first thing to go. it’s a shame!!

also i think they ought to take as much inspiration from the experience of ‘being a motorsports fan’ as the fantasy of being a rally driver. becaue that expands the niche in a way. like the old espn nfl games used to do.

3 Likes

most combat flight sims do still have campaigns, they’re just Falcon 4.0 style dynamic stuff for replayablity if not quite to that extent because Falcon 4.0’s is crazy. I know the new, expensive IL-2 has a bunch of more narratively focused campaigns and there are a few for DCS, but that kind of thing has never been common - Combat Flight Simulator’s campaign is just a series of quick missions strung together, basically. IL-2 Battle for Stalingrad had nothing but static campaigns at launch and the game didn’t really have any sticking power until they added the first dynamic campaign. Dynamic careers where you can actually affect what’s going on have been the standard since, I dunno, MiG Alley at this point. Red Baron had a career mode in 1994, after all. A dynamic campaign is highly valued by people who play flight sims over a static one in basically all cases I’ve seen. It’s one of the most glaring things DCS is missing support for.

I would also argue that those modes offer exactly the kind of immersion the people who play those games are looking for…you can see all the guys in your flight or whatever and get ace status after shooting 5 guys down. You can even become a flight leader with experience! The battle lines shift after each sortie based on success or failure! This does not happen in the fixed campaign of Microsoft Combat Flight Simulator. It’s why I always played European Air War instead despite my dad having both, and why CFS3, which is basically a remake of CFS1, went with a campaign where you can actually affect the outcome of the war instead.

The biggest problem with modern flight sims is the price, not the content, basically. The new IL-2 is several thousands of dollars!

1 Like

granted i haven’t tried IL-2 since like 2021 but i was thoroughly unimpressed in the (third party modded together) dynamic campaign stuff at the time. incredibly fiddly with little integration into things like voice acting, scenarios, etc - and the friendly AI was absolutely atrocious

1 Like

The developers have put official dynamic campaigns into il-2 battle for stalingrad. Of course the third party stuff doesn’t have good voice acting or whatever…they can’t even get decent fucking voice acting for the shit the real developers are selling you on steam. The AI in BoS is also worse than 1946 or even Cliffs of Dover by a huge margin. It’s why I don’t have it. As to the rest of it, that is literally why people would prefer to learn how to fly the F-16 for real and just play Falcon lol. The fact is you are gonna be flying a lot of identical sorties in WW2 games, with very little exciting context, both because that’s how it was and because all the dev manpower is spent on the flight model etc

1 Like

If you want a story mode though there are multiple DCS addons that seem to fit that bill, and a handful of Battle for Stalingrad DLC campaigns that seem to be inspired by the DCS model.

1 Like

I just checked a reddit thread from a few weeks ago that seems to say Pat Wilson Campaign Generator is still the preferred way to play dynamic campaign in Il-2 BoX. shame, I don’t like having to rely on the third party Java app to give a sense of immersion. might just avoid that if I come back to the game, and stick to the in game career

People say that because the default IL-2 career mode is mostly just randomly generated missions without it keeping track of everything like the DCGs do. That doesn’t mean they don’t keep track of things, though, it just means you can’t do weird European Air War/MiG Alley shit where you end the war three years early with a weird strategy. This is why they have the whole external java app. It was the same way in the original IL-2. You can get a bit weird with those, whereas in DGEN (the one that comes with the game) it is highly historically based and the scenarios hew pretty closely to that. It’s funny though because the specific thing you’re complaining about is why the original IL-2 DCG program had an option to just straight up replace the game’s campaign generator so you only ever had to look at it to fuck with personnel or look at records.

1 Like

i was doing vehicle interior research yesterday and came across a listing for satan’s car:

like…


come on dude

9 Likes

“Satan loved his 1959 Impala” would be a great first line of a novel

“Satan’s 1984 Datsun was in the shop.”

“Satan’s upholstery was water damaged.”

3 Likes

re tears of joy:

there’s just something in my eye, no big deal :face_holding_back_tears:

3 Likes