i watched some of this and it’s so cartoonishly French in presentation it almost feels like it was bankrolled by RN
it looks like the sort of selfaware hon hon baguette memeing insecure french people like to do online and it’s a bit cringe honestly
I haven’t read any spoilers at all but my guess is that the Paintress must absorb the essence of everyone who dies each Gommage to paint over the damaged parts of the world and keep it from unraveling further. Staving off entropy by spreading streetlights and golems. The rocks hovering in the air suggest that an explosion that’s been paused or slowed.
One thing that threw me a little is when one of the journal entries said (I think) that the remaining two members of an expedition had failed because they took too long and they were just going to sit there and wait for their Gommage. But you see their bodies. Also, I’m not much of a math person but it seems like there are too many uniformed bodies, overall, for the number of expeditions that have occurred. Unless some of the early ones were really huge (which I guess is possible).
I think it was established right near the beginning that one of the mysteries of the world was that people outside of lumiere didn’t gommage, that their chroma was instead inert
i was telling @digs it was almost refreshing to play a throwback of 3d platforming where everything’s slightly janky, nothing has a glowing indicator telling you where to jump and the game doesn’t magnetize your legs onto the platform when you hit the edge. i prefer what feels like a more honest engagement with these weird constructs of level geometry, there’s a satisfying predictability to it. of course, i also enjoy going out of bounds in halo games, doing kz in source engine (to a far lesser degree tbc), etc.=
I really really like Esquie and take any opportunity to get an Esquie hug.
https://vxtwitter.com/TheCartelDel/status/1922354487529742618
I don’t know how to get this to embed. It’s this:
That situation has been my fav thing about this game so far
Turns out my guesses about the nature of the Clair Obscur world were woefully incomplete.
Edit: Winamp tells me that the soundtrack is more than 8 hours long. And that’s with only three tracks longer than ten minutes and most much shorter.
you fought the serpenphare right? Took me a bunch of tries but once I got the hang of what happens when it absorbs too much AP I built my strategy around that. I intentionally shot it so it absorbed more ap from me and then I was almost guaranteed to trigger its explosion whenever it had a turn
Really fun fight, so satisfying to take on boss fights that can one-shot my entire party on every one of its turns and still triumphing
I did. I had no business doing it with the setup I had going in. I even triggered the fight incidentally without even seeing it because it was angled off camera but close enough.
Once the fight started, I screwed around a bit expecting to die, but
Maelle kept absorbing shields with her setup. Combine that with her chroma ability that lets her resurrect the team, and we were actually able to endure. There were a few hairy moments. Maelle basically soloed the thing .
I thought of a few things that would trivialize the battle if tried again, but I unexpectedly kicked the thing’s ass super slowly.
154 tracks and eight hours long, but still missing a lot of songs. The Manor songs and most of the records are not included, for example.
ah
the hardest boss fight in the game ended in anti-climax once I pursued the french strategy (make the enemy lose by dying first)