enfin... l'avenir a refusé de changer (clair obscur)

a bit farther along and just acquired our third party member

i appreciated the cutscene where they got really upset at each other for a few minutes and then took a beat to decompress and one of them was like “seriously? come on man” and the other was like “yeah you right my b”. in this house we stan characters who are thirty or forty years old

in general they’re really selling the emotional beats in a way me and @digs are enjoying. we’re taking it in chunks and it’s pretty enjoyable that way, not too much on any one day

10 Likes

yeah while the plot may be a lot of nonsense, there’s a real charm to the way the characters are written. this game has that ffxv camaraderie but the characters are mostly emotionally intelligent adults instead of idiot twenty year olds

10 Likes

I expected the timed combat to be a major obstacle for me in a game I’d otherwise enjoy. But I’ve found in easy mode I can actually time the parries sometimes and I like the feedback you get when you do that (and especially when you counterattack).

Much easier to execute than in Sekiro for me, fortunately. I actually did try to learn the timing in that game but it was beyond me because the enemies were just too fast and relentless. Not to mention Genichiro being multi-phase so the one time out of many attempts I actually got to his second phase he immediately killed me so I had no way to actually learn anything (kind of like an R-Type boss–as much as I love that game I blame it for this type of design even if it wasn’t the first).

Clair Obscur being turn-based makes a big difference. Even when an enemy’s wind-up throws you off (intentionally, of course) at least you have a chance to observe and learn something rather than having to deal with constant attacks with no breaks at all.

6 Likes

I’m not going to listen to any of the music outside the game just yet, but there sure are a lot of tracks.

They found the composer on SoundCloud.

image

(source)

6 Likes


from the team’s about page

8 Likes

What’s people’s predictions on the plot, I think I am near the end of act 2 and I think its heavily implied that maelle and the mysterious man who joins your group after act 1 are the only “real” people in the party and that everyone affected by the gommage is some kinda construct

I feel like moreso than nier, the story is cribbing notes from phantom dust and the neverending story

1 Like

I wish I could get excited about the cast being 33 like some of you are, but as far as I can tell they all look like young fit actors you’d see in any TV show? If no one’s going to be balding or dumpy I’d rather just have animes!

1 Like

yeah i appreciate the written maturity of the characters, but in terms of physical representation, it’s a bit disappointing that the only genuinely normal-looking person is the villain.

3 Likes

I wonder if that’s deliberate…

1 Like

Never true

2 Likes

8 Likes

ohhhh that explains some things! I haven’t seen the devs themselves talk about indie stuff but the internet calling this an indie game rubbed me the wrong way

I’m still gonna play it after I figure out how to add like at least two more colors

19 Likes

clair népotisme

7 Likes

this is more a general gripe but it does annoy the fuck out of me that anything that isn’t put out by the 5 publishers gamers recognize is considered indie no matter how much money is thrown behind it. like that Dave the Diver game which was literally made by a subsidiary of fucking Nexon

15 Likes

Seems like we need a another label for independent but coming from a place of riches.

2 Likes

it already exists, it’s called AA

Every AA game is funded by oligarchs or nepo babies. Clair Obscur is no different

12 Likes

yeah like have you ever looked at midbudget film funding? it’s all like this. gotta beg telefilm for half a million dollars, ingratiate yourself to some rich guy, flatter an EP, et cetera. Annapurna is a visible example of this phenomenon but it’s by no means new… it honestly feels like a weird form of projection that people are like, being offended at having rediscovered patronage.

no one would make videogames as a rational investment, better to at least be amused that people are able to put the funds together at all. the compulsion that people have to varnish their “afraid of money” credentials basically anywhere outside of NY/LA is wacko

16 Likes

honestly, before reading that reddit post i was half-worried that the answer was gonna be “saudi blood money”

given the two options, nepotism feels preferable lol

15 Likes

yeah, but there is a neolib tendency to erase all that and be like ‘see, the scrappy independent spirit can take you all the way to the top, baby!’ and it’s like, what a weird hill for these people to die on when there actually are many, many examples of much more successful games made by true randos, they just don’t have voice acting, a marketing budget, and ambient occlusion. I guess they have a strong need to have Certain Types of games seem available in that way, who knows.

14 Likes

source

25 Likes