Eerie Feelings

what’s another game i can think of that’s like this, huh

to a certain extent, dynasty warriors on the ps2 was a lot like this. the early installments had hideously low draw distance and low resolution textures. despite the fact that you were fighting armies most of the game took place wandering an ugly hellscape looking for men to Sword.

just from the stuff on youtube that’s popped up there’s some things on the amiga that are like this - just enourmous lifeless 2D worlds with very little in regards to sound design or character

this seems to be a thing that’s a hallmark of both early 3D games and early 2D games. there are of course a lot of indie games that are like this - but those are trying to create that feeling completely intentionally. while that’s cool and a neat aesthetic, it’s also fundamentally different from the ways this feeling is found when you don’t expect to (like in mickey’s castle of illusion)

Yeah I’d say a lot of the examples mentioned are definitely intentionally eerie. I would add the first few Tomb Raider games, the beginning of an RTS game like Age of Empires (with the fog of war etc), playing Wii Sports by yourself in the dark with the sound turned off.

Sneaking King.
Even when just watching a speedrun, it’s just … creepy. Job well done, I guess?




some parts of the first Zettai Zetsumei game (a.k.a SOS The Final Rescue) really feel eerie when you know that something will happen, but you just cannot put your finger on it, or prepare … which is the very point the game is trying to make, so that’s also well executed, I’d say.

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Mostly PS1 games, but in particular:

King’s Field
Armored Core
Tomb Raider

Tomb Raider is eerie because of the sparing use of music in the game. I find that just having sound effects really builds a lot of tension as it conveys a sense of ominous danger. When ever I hear a bear/dog/whatever I shit myself. Then there’s the act of killing such things that ADDS to the tension.

The sequels never really captured this again.

Armored Core develops a sense of isolation and conspiracy as you progress further into the missions. Then there’s that immaculately crafted scenario with Nine-ball e-mailing you through out the last remaining missions that elevates the eeriness to dread. Great stuff.

King’s Field is simply King’s Field. If you don’t know what I mean, play the game to find out.

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King’s Field (2 technically) is actually one of my favorite games, partly for this reason. There are too many things I love about the game to express in one post, but it instills a genuine sense of fear through tasks that, by standards of more modern games, would seem mundane, and I love that. I probably actually screamed the first time a skeleton popped out of a chest and murdered me. Nowadays that sort of thing feels super basic in a fantasy setting, but I feel like KF proves that you don’t need graphical fidelity or fantastic sound design to make a game incredibly tense and threatening.

Also, I had a lot of recurring dreams from playing Tomb Raider as a kid because of the discomfort caused through the low draw distance and complete lack of dialogue. Killing animals in that game also terrified me so that probably helped. Tomb Raider 3 actually gave me this same feeling, though. One of the earlier levels starts off with a downhill slope ending in a spike pit (which you had to slide down and jump over by timing correctly) and of course being a seven year old who was awful at video games I completely misunderstood what I was meant to do, so the image of Lara impaled on some spike without any sort of music playing imprinted itself on me. I might actually be misremembering Tomb Raider 2 but they all give me the same feeling to some extent.

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these are good

There’s an unreleased open-world PSX game about investigating a city that has some creepy music and a church reminiscent of the one in Pathologic

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Virtual Boy games have an eeriness to them, especially Wario Land and Mario Tennis. They’re both painted with a very light hand, i.e. much of the screen is just pure black. Combined with the fact that you’re sticking your face into a red and black isolation machine, and it’s a really weird effect.

Actually almost all of the VB games have some creepiness to them. Teleroboxer has this secret final boss - you have to beat every other enemy totally undefeated to see it. After the last fight, you’re presented with a totally silent, empty stage. Suddenly a big cat robot drops into your screen and totally fucks you up.

If you lose, you cannot fight this boss again and have to start a whole new file.

It’s incredible.

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I picked up a Virtual Boy when it was on clearance and I couldn’t afford a home console (I desperately wanted longform SNES games). $30 for the system and $10 for each game was something I could swing with lawncutting money.

Mario Clash (a remake of Mario Bros. arcade) was terrifying because of the metaphysical implications of the tower. I had very few expectations going in so I expected a stage-based Mario game instead of an arcade game with tile/rule swaps ever ten levels. The idea that Mario would perpetually climb this tower into the heavens, getting ever-deadlier and nastier – I just wanted to reach a grassy field and run.

Red Alert is Star Fox if every level were a delving. The expected face boss is all the scarier for the ominous driving music and the low-health alarm is almost as urgent as Metroid II’s. It’s got the same deep horror as Metroid II; you can’t get your bearings, you don’t have enough environmental context to understand where you are, and it only gets darker and dimmer.

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Isn’t that game actually called Red Alarm?

I played it a handful of times for like a total of probably less than an hour on my buddy’s VB back when it was contemporary, and I still think about it sometimes. Evocative.

and I seem to double-fake myself out every time because I know I shouldn’t confuse it with Command & Conquer’s title but

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holy fuck this looks amazing

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It’s great! you can download it and play it on an emulator today!

a fried passed it to me on a CD-R with a hastily-scrawled title in marker: “GERMS”

It’s my second-most-desired translated PSX game (after Mizzurna Falls (okay maybe also Boko no Natsuyasumi))

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Resident KH1-2 nerd here, it’s not for no reason, it’s the place where the door to the heart of the world was at the beginning of the game.

EDIT: That being said KH has lots of very eerie things. I remember palette swaps of FF characters as NPCs, the whole thing about it maybe being Sora’s dream or pretend play (like when he’s in his room being called by his mom). Heck, the whole first part of KH2 is strange.

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I just fucked around with that Germs PSX game Astromech was talking about and WOW. I really wish this was translated. I have no idea what’s going on in it, but just wandering around is a real experience. It’s peak eerie PSX aesthetic. It’s like someone made a survival horror sequel to LSD Dream Emulator.

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i’m watching a playthrough of Germs and I love this

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holy shit PSX is a gift that keeps giving

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As a kid in the mid-80’s my first experience with Super Mario Brothers was actually in the arcade. The NES was not out yet, and I had no idea it was even a thing. I used to go to the arcade with like two quarters total and hope to God the Super Mario Brothers machine was available.

Not only did I not want to lose, but I didn’t want to lose my quarters so quickly. Knowing you had money and your lives on the line made for a much more tense experience than i can probably ever recreate (maybe let me play Dark Souls with rewards of knocking points off my mortgage or adding points when I die?)

Anyway, the first time I made it to 1-4, the music, the atmosphere of that level was so hostile it turned me into a shaking, sweaty mess of a kid. My head felt like it had been microwaved.

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I got chills reading this post! Terrifying!

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I played the first Harry Potter game for PC for hours and hours. It’s a 3d “puzzle” “platform” game with very light challenges. I didn’t have a lot of other 3d games though and it held a pretty powerful emotional hold on me. I was a sensitive kid and got freaked out by simple things so it was plenty challenging for me. The enemies were few in number and not especially threatening - they’re all smaller than you, only hurt you by making your character grunt and stumble back, and when you defeat them they simply give up and leave you alone. Nevertheless. The gnomes scared the SHIT out of me, absolutely the number one thing from any children’s work that made me uncomfortable.

The first time you see them they’re loose in this furnished chamber that looks like a living room. Upholstery, fireplace burning etc. And a bunch of little gnomes hidden behind couches, waiting for you. There was just something UNSPEAKABLY AWFUL about the whole experience. Little muttering sounds as they scamper at you. “He he hoo hoo he!!” Holding out their tiny arms and scurrying really quickly as you desperately try to position yourself with tank controls. It’s a total resident evil survival horror feeling as you pilot this logy kid around an opulent, lifeless boudoir, dodging bolted-down knee-high furniture and spinning the camera around.

Later on you find them hidden in tiny recesses in walls, like Doom monster closets, so you’ll come to some empty arena in the castle to do some block-moving and know they’re going to creep out at you as soon as you trip some switches, because you can hear them gibbering to themselves inside the walls. I found those puzzles pretty stressful but not as uncanny as the first room you find them in.

Also the entire game was filled with ENORMOUS GAPING BLACK PITS as the main way to die. Sometimes they’re in absolutely awful places, like, okay it makes sense you’d have small pits in a dingy dungeon basement, no problem, but when you go outside and somehow there’s this colossal lightless abyss with the bright blue sky above it, it’s just horrible. When I was a kid I found it mildly scary, not too much to keep me from beating it, but somehow it got worse and worse and now I can’t even look at the game anymore without it bothering me.


(20 minutes in they reach the outdoor pit that I didn’t like.)

I even found the cheats unpleasant. One was a command that would make you do a huge jump, allowing you to get yourself on top of weird things and go over transition boundaries and such. That one was scary because if you did it outside you would go up over the edge of trees that carefully blocks the empty area outside the world, and you’d see endless miles of black abyss surrounding you. (I don’t even like looking over the edge of levels in Mario 64)

My absolute worst memory of that game was turning on the no-clipping. I walked through some stairs without thinking clearly and found myself below the level geometry, with everything visible above me and black beneath, without expecting it. I can deal I know that’s going to happen but if I see that without preparation my heart drops. I used to think falling out of levels was interesting and not scary, then scary but interesting, and now finally I just can’t handle it anymore.

The HP game itself is actually pretty good, there are a lot of pleasant enclosed environments. It’s just when it tries to fill in bigger spaces that things get highly unpleasant.

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Don’t get me wrong, I loved that feeling and craved more of it!