i honestly feel like the prevalence of mouse and touch interfaces is what basically caused the end of command-queue style rpgs. Mouse interfaces work better with a bit of immediacy and lack of deep menuing.
I think a lot of the UI is going to get changed; the test combat UI which works like Etrian is there which is nice for what it is but there’s no guarantee we will keep it.
I’m trying to keep characters relatively limited in purpose so they won’t have 800 skills like those games, so I think it might make more sense to just have each character’s combat action be a flat menu of some sort…
we’ll see, i guess! for now, i’m okay with old-fashioned.