Dungeon Game Thing WIP Babble Bubble

A/D work as sliding, Q/E for turning, But you can also do Shift+A/D to turn.

Arrow key left/right are turn, unless you’re holding shift, then they slide.

edit: Whenever I get around to it I’ll add configurable keybinds though so it’s all good!

the code to set the debug keys looks like this:

InputMap.AddKeyMapping(openfl.ui.Keyboard.W, -1, MOVE_FORWARD);
InputMap.AddKeyMapping(openfl.ui.Keyboard.S, -1, MOVE_BACKWARD);
InputMap.AddKeyMapping(openfl.ui.Keyboard.A, -1, MOVE_STRAFELEFT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.D, -1, MOVE_STRAFERIGHT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.Q, -1, MOVE_TURNLEFT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.E, -1, MOVE_TURNRIGHT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.UP, -1, MOVE_FORWARD);
InputMap.AddKeyMapping(openfl.ui.Keyboard.DOWN, -1, MOVE_BACKWARD);
InputMap.AddKeyMapping(openfl.ui.Keyboard.LEFT, 1, MOVE_STRAFELEFT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.RIGHT, 1, MOVE_STRAFERIGHT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.LEFT, 0, MOVE_TURNLEFT);
InputMap.AddKeyMapping(openfl.ui.Keyboard.RIGHT, 0, MOVE_TURNRIGHT);

whenever I add a config file it’ll be fine.