So I might not be sticking with that amulet art for it but the ‘goal’ of each stage is going to be to reach the ward item, which will end the stage. Undecided on if I’ll have it insta-kill all enemies on the field or not, I need to actually do some stage clear UI and stuff.
Switched everything over to json instead of having some of it hardcoded, so pretty much anyone can write notes if they want to.
So what I’d like to do, long-term, is to have two goals for each stage. The normal clear, and a special clear that requires you clear the stage in a specific way. Like, “clear without turning” or “clear within X turns” or “clear without defeating enemy X” or whatever. Not sure I will list the special conditions by default unless you turn them on in options; but they’ll be on for successive clears beyond the first if you retry a stage after finishing it.
Also I support Japanese for these. Just create another instance of the note data with language:“jp” and you’re good. The font is ふい字P(HuiFontP), recommended to me by a Japanese developer friend.
more language support is pretty trivial but heck if I know any others.