Dope Box art

Swingerz_Golf_Coverart

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Mario Brothers (FC, 1983)

The katakana of the game title below Mario spells out “Mario Brothers” rather than “Bros.” ^ _^

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True of all the Mario games with Bros in the title

Speaking of which I really do like the SMB and SMB3 famicom art and how well they go together

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Ah, cool. : ) And that got me curious about the FC Doki Doki Panic and Super Mario USA (later JP version of the US SMB2) packaging:

Well, I like the pink ^ _^

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Oh and SMB2 JP (aka “The Lost Levels”): this one went a different route altogether:

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WWF Superstars (GB JP)

By Rare Ltd. JP version is all Japanese menus so I’d stick with US. Cart label on the JP one is so sweet though.

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Rhythm Tengoku (GBA)

Last game developed by Nintendo for the GBA.

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Batman Returns (SFC)

Art by José Luis García-López.

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José Luis García-López art from the SNES version manual:




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From the manual for The Death and Return of Superman (SNES).

The art kinda looks similar to John Byrne’s style for The Eradicator and The Cyborg, and very Walt Simonson-like for The Man of Steel. I can’t find any indication that Byrne worked on Death-era Superman stuff though. Simonson definitely did do a lot of John Henry Irons art, although I can’t find a credit to him for this drawing in particular.

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what an unfortunately terrible game, an ecology sim without any play at all

Wow! A Famicom game based on the Finnish outdoor bowling game Mölkky, by a Finnish developer even, from the looks of it (“Yukihrok”). I can’t find anything on the game OR the developer! Er hm I guess because it’s 1996, well after the Famicom’s actual run–but the year Mölkky was actually invented. The cart is made to look like Nintendo’s 1984 Golf

AHHH I see, it’s part of a current Japanese Famicom case design competition. ^ _^ “My Famicase Exhibition”

I got got good. Awesome entry. : D

OH. MY. GOSH.

So…many…

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not just me then? i gave it a try a while back and felt like i had to have been missing something as it seemed there was basically nothing to do besides raise and lower terrain

I had a similar experience. Player interactions are too indirect and limited to create any sustained builder game loops.

You could frame it as a digital terrarium (the art style and tiny playfield might be going for that), but it doesn’t have the clarity of something like Mountain, and it’s trapped in a very busy, very game-y interface.

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Donald Land (Data East, FC, 1988)

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