DO U WANNA LIKE MY DRAGON?

So when you fight Majima and Saejima is definitely one of those things for the longstanding franchise fans but even as an outsider that whole sequence sorta ruled. Fucking tough fight though I messed it up bad the first time around.

I love this game I may never be able to play another one though because it is So Much

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Apparently I had ignored some mini games at my peril, because some side quests had been pretty much unsolvable because certain items were only available through them

Shit which ones

I just got to chapter 12 (where the gang is scheming on how they can make Aoki’s Citizen’s Liberal Party candidate lose the election), and I was just dying for one of them to suggest conspiring to boost the Communist Party candidate to beat him. What a fun twist that would have been.

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The pocket tissues for one of the Part Time Hero quests, as well as some of the garbage items like half-eaten bentos, etc., are most easily obtainable through the Can Quest eco point currency, and I had ignored that mini-game since it was first introduced to me

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yeah the late game profession in this is… Not good. It’s all arbitrary hoops

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It certainly seems like a lot of the jobs aren’t necessarily worth the trouble of leveling them up if you’ve already progressed a bunch

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So I finally bought 7 and started it last night and it is good. I am only like two chapters in, but yeah.

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It’s hilarious the hoops they have to jump through early on to keep Ichiban’s plot setup from overlapping with Kiryu. The first chapter taking place while Kiryu is in jail, followed by Ichiban’s jail stint magically just covering the entire Kiryu saga is kinda great.

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So I just did the second dungeon (the seiryu clan) and this rules so much. Here’s just thoughts so far:

  • Ichiban rules so much as a dude. Like, he sometimes sucks, but I genuinely am enjoying his general “fuck it, do it” attitude about shit. And his pure naivete about being in a Yakuza game is hilarious when compared to his standing desire to be in Dragon Quest. Like I was struck in that second dungeon how the “secret wall” seemed like such a new and novel thing to him, when after 7 games, Kiryu just takes that shit for granted. Ichiban and his crew getting all “WTF” about it was fun. His continued explanations for his delusions are also great. The scene of him and the bat was perfect.
  • The treatment of the homeless is a bit of a mixed bag. Mostly good in the ways that the series has been (in that they are treated like people) but there are still some jokes that are kinda not great. Hungry Hungry Homeless, for example, not great. But it’s mostly in the right place there, so I am willing to kinda overlook it. Pobody’s Nerfect and such.
  • The new town is pretty neat. I like that the game started in Kabukicho, just to allow for the comparison. Also because a Yakuza game can’t not let you visit the main star of the games. But the new town is bigger, spread out, and kinda weirder. They did a good job of it feeling less dense than any other town from the series, and with it’s own character.
  • Of course the Tojo and Omi are the big players still, but it’s nice to meet a clan that isn’t part of one of the big two.
  • The excuse for giving you an enemy encyclopedia is hilarious and I love it.
  • Combat is snappy in a way i didn’t expect. Also i got an enemy killed by smacking him into a street with a bat and then he got run over by a car, which hell yeah game, do that. also I got hit by a car wandering around town and it made me think of Mega Man Legends, so that was pleasant.
  • I like that it does the DQ thing of there being regions of town that are way above your level that will wreck your shit. Also describing what happens in fights in very DQ terms is great.

So yeah, enjoying it so far, like 8 hours in. I forgot how fast I can sink time into one of these.

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I love how, for the first time, the talk about a ‘dangerous neighborhood’ that the protagonist should be scared of can be true. Those dudes are level 20 and they’ll mess you up!

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I appreciate that bosses and sub-bosses can actually be affected by status effects, whereas I feel like a lot of jrpgs just make it an auto-failure (or at least it feels that way)

why does everyone toss this very important consideration from Dragon Quest? They knew what they were doing!

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See, I hear this argument all the time, but I feel like the only game where this has ever been true was FFVI. I think the problem is that in general RPGs healing spells that restore too little health and playable character attacks that do too much damage. A smart player will then do a cost-benefit analysis of what they can output, and how much defense they need to employ to stay above the line, and come to the conclusion that they don’t have time for anything besides big hits.

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However I’m annoyed that there are so many redundant ones in this game: Bleeding/Poison/Burn are all exactly the same. Cold is almost the same except it spreads through the party (which I think is mildly clever so I will give it a pass).

Paralysis/Stun/Fear have the same outcome – afflicted character spends turn doing nothing. I think sometimes paralyzed characters can act while still under the effect so it’s a little less severe.

Sleep/Charm are the same – afflicted character spends turn doing nothing but getting hit “cures” them.

All this winds up meaning you need to pack a bunch of different restorative items (or luck into/spend big bucks on the cure-all items). It’s cruft. They could have cut this down immensely, or tweaked them to give each more than just aesthetic variance.

Mikey’s Revised List of Status Effects:

Bleeding: Afflicted character loses health for X number of turns, the amount of health lost decreases every turn until the status ends.

Burn: Afflicted character takes damage when they perform physical attacks.

Cold: Afflicted character skips every other turn due to malaise/status spreads through party

Poison: Afflicted character can’t regain HP until effect is lifted

Rage: Fine as is.

Fear: Opposite of rage – afflicted character refuses to make attacks against the character that placed the effect upon them

Stun: Afflicted character can’t act on their turn

Silence: Fine as is

Paralysis: Opposite of Silence – afflicted character can’t make basic attacks

Sleep: Afflicted character can’t act on their turn, but they regain a small portion of HP

Charm: Afflicted character will buff/heal the character that placed the status effect on them if able, or will attack the last character that hurt them

Brainwash: Fine as is

Drunk: 50/50 that afflicted character will attack an ally by accident

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I’ve hit a point where I’m in chapter 14 and all the weapons I have are better than everything that’s available in the shops and it’s impossible to craft anything or upgrade anything because the requirements are so bonkers. As a result my damage output is starting to plateau and I feel like I’m eventually going to hit a difficulty wall in one of these fights. I’m not looking forward to having to grind a bunch I’m getting kind of burned out on the combat in this game.

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I’ve spiked my damage in chapter six and it’s hilarious. I also can’t stop doing the management sim so that’s fun.

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Do you have access to the shop under the bridge near where you play koi koi?

I do but most of the items there seemed lackluster too

Meanwhile I’ve shuffled some jobs around, I was always sort of underwhelmed by the enforcer job, so I turned Adachi into a bodyguard and he’s pretty good as that.