You don’t have to savescum if you kill everyone
u know billie <3’s butchering agents of the oppressive state > : |
I also love – and it only just occurred to me after finishing – how there are almost no bloodflies at all in this one! it’s like arkane decided after prey “you know what, for once, let’s not have a core enemy type that’s relentlessly annoying in a game that’s not actually about shooting or endurance.”
the last mission is maybe a little bit underwhelming (it would’ve been a good fit for, and a welcome reuse of, the realtime link to the past dark world mirror from the one level in the last game, and it’s hard to reconcile its absence other than as a development constraint, given that it was already implemented), but I think it’s made up for by having actual forward motion in the plot for a change
one last point of praise: this was the first game in the series where I could toggle off objective markers (which I believe is just a single toggle in the menu for the first time) and have no difficulty getting to the various objectives based purely on the information the game gave me.
I was so disappointed by the first yakuza
it took until zero for me to forgive nagoshi
Oh hey, it’s our Valley Village studio before I worked there. Looks like we had a G3 Mac out in the open down there in the control room… the fan must have been pretty noisy.
asexual videogame characters:
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legendary assassin daud
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legendary assassin agent 47
is it possible to love and hate a game genre at the same time
I Really Love stealth action games but Dishonored deals in a level of abstraction I just cant seem to ever get my head around. I know like all thigns in life I am probably o blame but my cut lil assassin gal keeps getting spotted in situations I am reasonably certain I should not get spotted in and also I guess why cant every game have visual indicators like the first mgs
why cant every game have soliton radar
why cant life have soliton radar
it does
so… it’s not abstract enough for you
just tired of guards spotting me behind bushes or when barely poking around corners or something because they just happened to see me from 100ft away poking out of something slightly
I find that levels in these games with more inorganic architecture and less trees and shit tend to be easier to hide in
In the first game it was a good bit easier to not get spotted but they changed it in the sequel by making the enemies able to spot you/hear you from further away and such. Aside from just tuning down the difficulty I’d suggest always crouch walking and making more aggressive use of the lean keys to peek around things.
Or just go full Murder-Junkie.
they have all three of these + dlc for £20 on steam right now
is this a good call if i wasn’t feeling prey at all
It’s definitely more dynamic and action-oriented. If you don’t care about overarching storylines or whatever, I’d suggest playing Death of the Outsider first to get a taste for the games at their best, then visit the other two.
yeah, I also couldn’t get into prey, and I’ve played all of these, though I was never really convinced until the last one (and the last level of the last one is still a hair too underwhelming to stand on its own)
i just saw your steam message from the other night and yeah, i’m enjoying death of the outsider - i played the second game last week and
yes!
they actually optimised this one too
I guess this is as good a place as any.
Jay Howell plus 20 years??