ok I’m into mission 4 now and the smart asset reuse from the last game really drives home just how much better this one is
it’s really a bummer that this is being regarded as their swan song because sales are down so much on late-360-gen immersive sims, since it literally took a side story to a bigger-budget sequel for them to actually get their production in place to tell a good story with a good difficulty curve over interesting levels
they’ve gotten over almost every one of their design crutches, including the “interact with object to complete mission objective” button that cropped up nearly everywhere before and made the world feel way too much like a box with a series of human switches in it. refocusing it to “steal this thing and get out” is way more conscious of the verbs they already have