it’s already better than D3 because they threw enough fidelity at the game that it can zoom in and go ground level and transition from gameplay camera to Actual Cutscene seamlessly so the storytelling isn’t “low-poly models do Saturday morning cartoon”
now, I’m not saying the writing is better, but it’s lookin’ good
The necromancer class is wildly overpowered so far. Projectiles seem to do massive damage and apply vuln to a crowd, your skeletons are practically invincible (mine have yet to die), and you heal on kills with scythes. I’ve used maybe two potions.
I like that the game looks like diablo instead of like somebody made a diablo mod in a warcraft game like 3 did, I had to change the wow yellow text to a different color though. and you can sit in chairs. I got rogue to 25 and that was fine, but I got some legendaries with too useful abilities and was stuck trying to figure out what to do with my gear. you can transfer those abilities but only one time? so what do you do stick it in a chest until That Day when you are post endgame? learn to accept the ephemeral nature of item accruement? then I made a barbarian but I couldn’t really figure out a basic/core skill combo that felt good. I kept hitting things and getting a big “immune” popup, I think because it applied a bleed effect and so it was telling me it couldn’t apply it again maybe? and then it felt like I was just sitting there waiting for the bleed effect while I took hits. also the game already seems too easy with just you and there’s always a bunch of other people roaming the world with you.
I’m in this weirdly conflicted state after the beta weekend, where I don’t know at all how to feel about it. I DO aesthetically love what I saw, although I was never afraid of a little Color Saturation in my Diablo. It felt kind of shitty to play, but I can’t quite put my finger on why because every attack I had on my rogue felt impactful, tactically useful and cleverly implemented. My working theory after thinking about it for two minutes mid-pause while typing this is that it didn’t really feel like tactics have an opportunity to matter all that much; most projectiles move too quickly to dodge with any regularity but also don’t do enough damage to pose a real threat. That last point about damage will likely be affected by difficulty setting, but will also be affected by gear, soooooo.
The only class I played has the potential to be a lot of fun, but also I heard the five classes available to play (a small number, by today’s standards) are horribly balanced to the point where I have to wonder if I’ll be playing the ‘wrong class’ at release and looking enviously at an alt, just like I did at D3. I’m half spoiled in complaining about balance in a beta, but considering there are only five classes and this company allegedly has the most experience in the business with this sort of thing, I’m justified in my concern. My reasoning is that the seemingly intentional slower pace of combat likely isn’t going to hold up in the long run, because the company can’t be relied on to keep that pace steady. People were already breaking the game.
All of that MAY not have mattered if the boss fights were great. The boss fights are okay, bordering on good. But I think my opinion is ‘tainted’ by having played Lost Ark around this time last year, and the boss fights in that game are so head and shoulders over anything Diablo has ever even wet-dreamed about that it’s not even worth holding my breath for. Come to think of it, my Gunslinger in Lost Ark felt a lot better to play than my rogue did in the D4 beta. Hmmmm. I’m ranting.
I guess my takeaway from the beta is that I wish I lived in a world where Lost Ark wasn’t so scumbaggishly monetized. I’ll probably still end up getting D4 to goof off with friends, but I’m not looking forward to it in any meaningful way.
I leveled a Druid in the demo to 25. Game seems fine – mostly competent? I do like the more open structure and that I seem to be able to play with friends even if we have a level gap (it seems like the game scales enemies individually for each player, which is a bit weird but does solve my anxiety of my friends and I playing at different rates).
I don’t like how spread out the town is. Feels like I’m playing pre-expansion Monster Hunter World; running my ass all over town just to visit like a couple vendors.
Played 20 minutes or so of the beta. The sorceress has a lightning spell that lets her flail her wand around while running, which is good because I found it jarring whenever other characters would stop dead to swing an axe.
That’s probably standard Diablo stuff, but I only remember playing Necromancer back in the day and that’s more occult Pikmin than Gauntlet Legends.
I never played Diablo 3 cause I heard it was fucked up, so I wasn’t really interested in this game at all, but this week I’ve just randomly been thinking of Diablo… listening to the music from the games and thinking of all the fun times I had. So yeah I think I’m gonna try out this server slam and see if it gets its hooks in me.
Diablo 4 is one of those “let’s fix what our fans don’t like about our previous game” types of games. I know that a lot of my issues with D3 have been fixed in 4, so there’s that.
I need to find out which illuminati game designer has decided that minion builds in looter games must never be allowed to be good, and buy them a kitten or some tropical fish.
Okay I got to sink my teeth on the slam more than the open beta
Feeling positive on the game
Some of this is “the level cap is 20 and classes don’t have their whole kits” but melee seems like it’s in a rough spot, a thing that’s somewhat apparent when doing the world boss who, between big damage and the level difference, likes to one shot anything near it
Big fan of the direction of the stat design, where you just don’t want gear to be stat sticks and there’s ways to really dial in on what you want to focus on and multiple paths to accomplish it. Also more than one stat benefits a class, so it’s not like the god awful mess that vanilla D3 loot was
The seamless multiplayer over world stuff is neat, you can just play with other people if you run into them (though ironically compared to D2 with its lobby, it probably feels “smaller” because there’s nowhere to really shoot the shit on downtime)
I don’t know if there’s any good reason to play in world tier 2? I was decently geared and could go farm the level 30 mobs in the stronghold at tier 1 being level 20 and be a jackass running around with a bunch of gear in my bags I can’t use but I guess it’s cool they’re not doing some level difference bullshit
When my friends die or when story characters die, why can’t my necro kaboom their bodies? They should let me blow them up and it should do extra damage.
I have never played a Diablo but am loving all this coverage of the game that’s like “Everything about this is a frictionless void of lost time and it’s maybe not even fun. Kinda scummy real-world money stuff, but you don’t have to do it. Great game!”