Post your favorite inspiring game dev documentaries, GDC talks and postmortems here!
Discuss them! There’s a lot of good stuff out there, old and new. It’s cool to reflect back on how the classics were made and also how modern successes (by whatever metric you prefer) ended up as they did.
I’ll start with the classic Making of Riven. I hadn’t watched this in a while. I love seeing the decisions they took to make Riven, some of which would likely be pure madness in today’s AAA landscape. Which ones paid off, and which ones were “a nightmare”