devlog

Well, I posted a thread about a Godot 4 shader I wrote recently called rennet. I posted about it in the screenshots thread a little while back but I didn’t really explain much about it, and since we’ve been talking about discussing game development directly more, I thought maybe I ought to post a proper explanation of how it works. I also went into some aspects how I made the demo video (although I realize I left out how I actually got the clips themselves…it was using Godot’s new video rendering feature, and stitching the frames together with ffmpeg).

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