devlog

Now there are prompts. I also added a saturation control to the drawing interface, because I realized it didn’t have one, and that came in handy because the prompt I took on involved drawing a wolf.

(I really like the zany atmosphere this video ended up having :stuck_out_tongue:)

The prompt generation is still in a very early form I would say, and could use a more sophisticated representation of grammar and that sort of thing, but it’s far enough along to generate some prompts I quite like.

On the whole the application has gotten relatively far along. Once you can respond to drawings with new prompts, it can have a hard timer you can enable for drawing on the client side that auto-submits the drawing past a certain point, there is some kind of abstraction for games built around that (barely needs to be anything extra at that point), and there are user accounts, the basic structure of the game as a whole will be there.

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