DEVIL MAY CRY 😈


#224

And word is from leaks and dataminers is that Virgil might be a character included in that drop. I haven’t tried him in DMC4SE but I’ve seen some videos. If that’s his base I can’t wait to see what tricks he’ll have in 5.


#225

silly me, thought I had to earn it.


#226

#227

i wanted to beat this on Son of Sparda before Sekiro came out, but that doesn’t seem likely at this point. either way, the game is short enough for replays to not feel like a slog. i’m really curious to see what they add along the way over the next few months.


#228

yeah I stopped when I got to V’s levels on SOS because I decided nero’s new stuff was satisfying enough to not exhaust itself

still a great time


#229

yeah, playing as V after getting Dante and built-up Nero feels “fine”


#230

Those purp tentacle cleavers have chunked me far too often with V trying to orchestrate the Summon Squad. I got halfway through DMD, maybe return for clean up sometime after Sekiro.

This mode’s biggest challenge has always been how enemies (and bosses) enter their own kind of Devil Trigger mode after a certain amount of time; beyond greater attack/defense they become extremely poised and more difficult to interrupt, knock down. The main Nelo Angelo knights get ridiculous in this state. Furies not as much but still messy.


#231

DMCV Pollin’

http://sgiz.eu/s3/DMCpl


#232

#233


#234

Having never played a Devil May Cry game, should I play DMC 3 or this one (on hard mode)? Which one would be the best to play today? Is DMC 5 more oriented to button mashing, or can they get equally technical?


#235

You can mash buttons in all of them. You can mash buttons in any game.

Play DMC3 for a good time (I haven’t played DMC5 but I have played 3, which is, good, imo)


#236

The technical skill ceiling for DMC3 is unnecessarily high, because the game gives you you way more options (multiple weapons on the fly, multiple movesets, multiple characters, lots of arbitrary beat-em-up tech) than you’ll actually need to beat the game on any difficulty. Pretty much all of it feels satisfying.


#237

the tone of this scene is fucking incredible


#238

You can skip 2 and honestly I’d leave the first game until later. It’s aged better as a curiosity, the weird Resident Evil spinoff that followed Onimusha.

3 through V is when they really started figuring things out design-wise, and where most of the overarching story pertinent to this entry happens too.


#239

Thanks. I will start with 3 then. Is the PS4 version fine?


#240

Oh yeah, the HD collections rereleases are fine. Same with Devil May Cry 4, the current-gen Special Editions add the Legendary Dark Knight mode that the PC release had, which significantly increases enemy count, as well as extra playable characters.


#241

#242

Due to how the upgrade system works, DMC3 is best on your first playthrough, if you commit to one play style for most/all of the game.

The skill ceiling in the game is fairly high, because the enemies are designed well and also placed well, in relation to the environments.

Actually using your skill and tools is pretty easy, as the way the combat controls is very good. and you will find uses for all of the weapons. Its not a game where I favored 1 or 2 weapons, the entire time.

Play DMC3 with Swordmaster style, if you want to really uncover the true depth of the combat.


#243

I’m sure plenty have focused on GS, RG or TR to start but I’ve always felt most players would be inclined to roll w/Swordmaster early on, the damage output and variety of moves you can chain are just so satisfying.