yeah the one thing that makes me feel like just having a turnkey toggle to start on SOS would be missing the point is that the skill trees all have two whole playthroughs of depth in them, and the later moves aren’t even highly situational or anything, like Nero’s gunblade crit and devil suplex suddenly make L2 and R2 an essential part of combat
I mean, you just get there by owning the game on April 1st when it is getting free DLC released.
And word is from leaks and dataminers is that Virgil might be a character included in that drop. I haven’t tried him in DMC4SE but I’ve seen some videos. If that’s his base I can’t wait to see what tricks he’ll have in 5.
silly me, thought I had to earn it.
i wanted to beat this on Son of Sparda before Sekiro came out, but that doesn’t seem likely at this point. either way, the game is short enough for replays to not feel like a slog. i’m really curious to see what they add along the way over the next few months.
yeah I stopped when I got to V’s levels on SOS because I decided nero’s new stuff was satisfying enough to not exhaust itself
still a great time
yeah, playing as V after getting Dante and built-up Nero feels “fine”
Those purp tentacle cleavers have chunked me far too often with V trying to orchestrate the Summon Squad. I got halfway through DMD, maybe return for clean up sometime after Sekiro.
This mode’s biggest challenge has always been how enemies (and bosses) enter their own kind of Devil Trigger mode after a certain amount of time; beyond greater attack/defense they become extremely poised and more difficult to interrupt, knock down. The main Nelo Angelo knights get ridiculous in this state. Furies not as much but still messy.
Having never played a Devil May Cry game, should I play DMC 3 or this one (on hard mode)? Which one would be the best to play today? Is DMC 5 more oriented to button mashing, or can they get equally technical?
You can mash buttons in all of them. You can mash buttons in any game.
Play DMC3 for a good time (I haven’t played DMC5 but I have played 3, which is, good, imo)
The technical skill ceiling for DMC3 is unnecessarily high, because the game gives you you way more options (multiple weapons on the fly, multiple movesets, multiple characters, lots of arbitrary beat-em-up tech) than you’ll actually need to beat the game on any difficulty. Pretty much all of it feels satisfying.
the tone of this scene is fucking incredible
You can skip 2 and honestly I’d leave the first game until later. It’s aged better as a curiosity, the weird Resident Evil spinoff that followed Onimusha.
3 through V is when they really started figuring things out design-wise, and where most of the overarching story pertinent to this entry happens too.
Thanks. I will start with 3 then. Is the PS4 version fine?
Oh yeah, the HD collections rereleases are fine. Same with Devil May Cry 4, the current-gen Special Editions add the Legendary Dark Knight mode that the PC release had, which significantly increases enemy count, as well as extra playable characters.