From what I saw over lunch, the primeval has windows in which it can be dpsed now with waves of adds spawning between each one, and killing envoys spawns a rift somewhere on the map which gives you the stacking primeval hunter buff you used to get from killing the envoys as long as it stays up
Prime armor can give you perks in Gambit Prime, and items can drop in-game to let you boost the set bonus for a given piece of gear, so you could technically use an exotic armor piece and still have max perk level
Gambit Prime is rougher than regular Gambit. There are a lot more adds than in regular Gambit, and escaping from a mob when you are low health will likely end with running straight into another one and dying. It feels like there are more enemies that are able to snipe you from across the map than in regular Gambit as well.
Primeval phase prioritizes burst damage to sustain, and invasions are more impactful. You have about 30 seconds to damage the boss in a DPS phase. Killing the third envoy gives your team the Primeval Slayer rift and makes invasion available to the opposing team. Ideally, youād want the entire team to be in the rift to DPS the boss as optimally as possible, but if an invader comes, itās in your interest to disperse to avoid a team wipe. The opposing team can delay killing their envoy until your team is dead or mostly dead and then burst down the primeval if the multiplier is 3x or more for a big turnaround.
Gambit Prime weeklies that reward powerful gear require playing 4 single-round games as opposed to the previous Gambit weekly which required playing through three 2-3 round games. It feels like they are over much more quickly and youāre playing Relevant Contentā¢.
Synths are a currency you can use to either boost your set bonuses by a given amount for a temporary amount of time (this is the thing I mentioned earlier which would help you compensate for an exotic in one of your armour slots) or turn into role-specific motes you can use to unlock role-specific gear in The Reckoning. You obtain synths naturally throughout a Gambit match by meeting some invisible threshold for behaviours associated to a given role, or by completing bounties that are tied to a specific role. If you donāt know what role to pick, you can just look at what synths you have the most of, and chances are that is what you should gravitate towards to complement your play style. Itās brilliant.
The Reckoning (tier 1) does not feel meaningfully different from Black Armory, Blind Well, Escalation Protocol, Archonās Forge, or Court of Oryx-type PvE arena activities mechanically, but it does feel like the most chaotic in terms of enemy types and enemy density, and it has the best aesthetic. All the enemies in here are Taken so you may wish to use Malfeasance for a blanket damage buff. (I didnāt think of that while we were in there.) Being able to put a sentry mote in the machine, kill things for 3-4 minutes, and then leave with a random piece of sentry-specific armor is a fun little slot machine with good gunfeel to mess around in with friends. I donāt know how higher tiers will differ (though the triumph for tier 3 boss has me excited) but it seems that tier 1 rewards Role Bonus +1, tier 2 Role Bonus +2, and tier 3 Role Bonus +3 rolls on the armor drops.
Itās unclear to me right now if anything at all requires power above 650 in the game right now. Gambit and Gambit Prime has PvP level advantages on (TIL), and Iron Banner will too, but PvE-wise, all I can think of would be higher tiers of The Reckoning. The power level grind seems kinda pointless in this season. I think rye mentioned one of the Black Armory forges got retconned to 670 power though.
Looks like the only part of what was available yesterday that rye and I didnāt touch was the weekly bounty, because we wanted to take time to think about what role to get behind