does this mean destiny is over on PC and the gang can get back together
Woooow, thatâs some big news
No, but it might mean the PS4 version doesnât get timed exclusives.
uh woah
I didnât see this coming, but it makes sense given Activisionâs tone on earnings calls with regards to Destiny. They see this series as a failure so itâs no wonder they want to distance themselves from it.
i decided i wouldnât play another lifestyle game but now iâm curious about d3
i am hype about this news
can i finally have destiny warthogs now plz
snort
cheese aside that line, and that moment, is one of the best pieces of writing in destiny
like they could have put anything in the log there to say âyou did the thingâ, âatheonâs time warp disrupted!â or something equally cheesy
âguardians make their own fateâ functions both as a conformation that the correct action was performed and a rallying cry to complete the encounter and plug those bullets into itâs chest
itâs a pretty neat phrase
thanks for coming to my essay
F2P + Season Pass model for D3 could be interesting
After The Division became a massive hit as âDestiny at 65% qualityâ and Ghost Recon Wildlands became massive as âDestiny at 50% qualityâ I donât feel confident predicting anything.
But Anthem is significantly worse than The Division. The shooting is sooooo ropey.
We did prestige eater of worlds today and itâs hilarious that it doesnât also count as a normal mode run for records
bergusia forge is hard as balls btw
ârecommended level: 650â
The thing that has kept destiny alive for so long is how good itâs primary verb feels. Anthem is pretty and looks like they have a lot of fancy technology going on there but the action doesnât seem to read cleanly or have a strong hook. Nobody has matched destiny on this yet.
I agree that thatâs why Destiny is Actually Good but I donât trust my ability to predict the market that way, because The Division is doing very well without it.
Then of course thereâs Bethesda, masters of the Eh, Good Enough action for going on two decades
The key to the success of Bethesdaâs RPGs is that they are incredibly replayable. The different ways you can build a character is limited by absolutely nothing, and itâs actually really difficult to make a build that isnât viable. You want your basic thief/fighter/mage? sure, whatever. You want to mix it up? Now weâre talking. How bout a stealthy two-handed greatsword user. How about a fighter mage that only uses Bound weapons and armor, but otherwise fights in melee. How bout a magical archer.
Even in Fallout, it still works. How about a smooth-talking boxer. How bout a mysterious gunslinginâ longcoat. How bout a mad scientist, running Int and Energy Weapons.
Thereâs never that moment where youâre stuck because it turns out you built wrong and now you have to start over because you took the wrong perk 26 hours ago. Every build works.
I think thatâs an artifact of a single-player game without a competitive meta; most builds in most RPGs are as viable as those in Bethesda games. People just get worried when they run into a difficult patch and the culture might encourage them to restart when the game doesnât; for example, itâs very hard to build wrong in a Souls game because the Defense stat is always growing and is such a leveler, but the difficulty and âgit gudâ culture cause people to be anxious about it.
At any rate, yes, Bethesda games have good aspects that outweigh the poor combat and cause them to be Good to a huge number of people and yet a succession of issues including poor combat cause me to consider them bad, in the same way that I think The Division is bad and Ghost Recon Wildlands is bad and yet a bunch of systems, including âitâs where my friends areâ, make them enjoyable to large numbers of people. But once we give that up we give up our critical voice.
In my experience, the only reason âmost builds in most RPGs are as viableâ, as you said, is that what you are able to construct is already pared down so much that, while you canât make an unviable build, sure, you also canât make an INTERESTING build.
Oh, you picked Fighter? Cool, you get no magic, dexterity, or stealth, but hereâs 14 different ways to swing your sword that are all mechanically indistinct from each other, plus a small handful of utility attacks. Oh, youâre a rogue? No armor or 2h weapons for you, hereâs your lockpicks and daggers, using anything else is going to be a severe penalty, if youâre even physically able to use it. Archer, eh? Well thatâs ALL you get. Your choices are shooting one arrow or, if youâre very good, two. Maybe even shoot arrows real fast! Out of arrows? No melee combat for you, rangey. Run away or die! Unless weâre one of those games that doesnât do limited ammo, in which case weâre going to nerf your damage per shot into the ground for some reason.
Itâs like the difference between World of Warcraftâs (visual) character creation and the create-a-fighter mode in Soul Calibur or those wrestling games.
I mean, there was also the constant âyou might not be able to use this really cool weapon/armor unless you leveled for itâ threat in the souls games. Honestly, this caused me minor anxiety because dressing up characters is a primary joy for me.