This new build looks really, really interesting!
weirdly I would say alien hunters was one of the only parts of 2 I really liked and which didn’t feel like they were overburdening their already RNG-heavy engine from the first one
Making you figure out exactly how much damage you can do in a given turn and creating absolutely torturous scenarios for barely kiting a big boss was actually great imo
By comparison the zombie units in chosen felt like busywork
So XCOM 2 is a Playstation + game for June 2018, my question is am I going to find the sequel a little less frustrating than its predecessor?
Main sources of frustration: Ludicrous RNG in combat, how easy it was for campaigns to become unwinnable
Unfortunately that gets worse in the sequel, which overloads on narrative-driven missions that are not well-telegraphed for when they should be attempted.
It also snowballs way faster. You often can’t recover from a bad mission.
how do i not get owned in every mission by playing this game
i have never played x com before, and 2 is free on psn for rich-boys who subscribe like me
hooo boy, you gon get rekt. just try to enjoy it I guess?? It’s important that you name all the characters after people you know, that’s the protip right there.
2 is actually good. I know people here have a lot of gripes with it but it’s really not that bad. It’s convoluted if you’re a casual player but when I watch experienced players I really enjoy all the new stuff they added, it’s really dynamic.
Always use full cover, even if it makes you move in a little slower.
If a sniper isn’t getting hits, dump that fucker and hire a new one.
Blowing away cover with a demoman, so the rest of your team can lay in to the exposed enemies, is probably the single most useful ability in the game.
When you get the option to have your demoman carry two grenades, have them bring one flashbang and one grenade. Flashbangs have huge range, do not affect your own people, and make it basically impossible for enemies to land a hit.
When you get telepaths by building that telepath training building, go for mind control above all else. Andromedans and other big dumb a-holes are excellent for drawing fire and distracting, all while damaging one of your enemies.
Fuck demomen. 2 scouts, 2 medics, 2 snipers. It’s the only way.
i thought i would be playing as brave counter xenobiologocal badasses turns out i am playing as dumbasses who try to fire directly througj vehicles instead of leaning an inch around them to hit tje guy directly in their line of sight
In time, you too will understand the ways of corners
just like the movie aliens
NEW GAMEPLAY MODES:
Legacy Ops – Command a squad of soldiers through a series of linked consecutive tactical missions:
Central’s Archives – Central Officer Bradford, and other key members of XCOM, recount the pivotal operations that led to the rise of the resistance between the events of XCOM: Enemy Unknown and XCOM 2:
- Blast from the Past – After the fall of XCOM HQ, Central Officer Bradford begins his journey to build the resistance by returning to where it all began.
- It Came from the Sea – The broadcast of a fledgling radio DJ is reaching an audience he didn’t intend. It’s up to Central to save the DJ from an endless horde of hungry listeners.
- Avenger Assemble – Join Lily Shen as she works to retrofit the Avenger into a new home for the growing forces of a reinvigorated XCOM.
- The Lazarus Project – ADVENT is kidnapping key members of the resistance, and it’s up to Central to rescue some of XCOM’s most renowned operatives.
Resistance Archives - Engage enemy forces in series of tactical missions increasing in difficulty.
Skirmish Mode – Create and play your own custom XCOM tactical missions using the included editor that allows you to modify various settings (map, squad loadouts, objective, enemies, and more.)
NEW MAPS: Engage in battle across 28 new maps including remastered maps and scenes from XCOM: Enemy Unknown and XCOM: Enemy Within . These new maps will be featured in Central’s Archives .
NEW WEAPONS AND ARMOR: Equip your soldiers with reimagined versions of the conventional, laser, and plasma weapons, as well as Kevlar, Carapace, and Titan armor from XCOM: Enemy Unknown . Complete Central’s Archives to unlock these new additions for use in the main single player campaign.
NEW CUSTOMIZATION AND PHOTOBOOTH OPTIONS : Customize your soldiers with new attitudes and helmets. Create new images in the Photobooth with additional backgrounds, colors, and character poses.
NEW SOUNDTRACK OPTIONS: With the new Soundtrack Selector you can choose to play the XCOM 2: War of the Chosen campaign with the existing score, the score from XCOM: Enemy Unknown, or an all-new soundtrack inspired by the music from the original X-COM: UFO Defense .
OFFLINE CHALLENGE MODE: Play through all 100+ War of the Chosen challenges as often as you want.
I like the sound of that post-XCOM pre-XCOM 2 mission series.
Also that UFO-inspired alternate synth soundtrack.
I second both of those points
So, been playing through the Tactical Legacy Pack in XCom 2, and it is a delight. It’s a series of story-driven missions from the perspective of Bradford, following the fall of XCom in the original.
Missions are nice and varied, with a pretty good challenge level.
As I’d hoped the UFO-inspired OST is awesome. Can’t get enough of it: