Coffee (Formerly Eternally Doomed (Formerly Nu-DOOM Murder Junkies (Formerly I played the Doom closed alpha on PS4)))

just finished lazarus labs, the past few missions were phenomenal

Sad to say you just reached the end of the really good level design now though (with the exception of one more setpiece I like).

It’s been a while since I’ve seen an FPS with deliberate verticality in its level design. It’s rather refreshing.

I’m not really minding the straightforwardness of the later levels at all. it’s nice to go up against an implausible number of pinkys and cyber-mancubi now that I’m fully maxed out. think I only have two to go if there are 13 total…

I can’t decide if this game is going to herald a huge renaissance in FPS design or if it’s just the first good sequel to quake 2 in 20 years. I don’t think it really matters.

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I minded the quality of the later levels a lot more on my second playthrough. It became more apparent how vapid they are, and it felt weird how although I was on a higher difficulty, I wasn’t feeling that at all. Both because of the simplicity of the layouts (the AI cleverness depends on smaller and more intricate levels to do anything with) and the explosion of upgrade options, I found it boringly easy to trivalize them with my additional game knowledge. They are Serious Sam-like in that they initially pass for good Doom gameplay.

But anyway, I probably emphasize this too much. It’s a pretty minor blot on a great game. The next time I play it through, I’m probably going to treat the game as ending at Cyberdemon is all, the rest is to me just filler – not frustratingly bad or anything but not really worth my time either – just like most games that I don’t bother playing. I.e. it’s just the part of Doom which is as good as your average FPS.

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I was actually getting more impatient immediately before the first trip to hell (i.e. the tower), as that was when the hidden stuff was at its most fiddly – though I’ve probably gotten 85%+ of it through the whole game and found it pretty tasteful and fun – and the difficulty was failing to ramp up. it’s true that a lot of the best setpieces came between the first and the second hell trip but it doesn’t really outstay its welcome.

the best runes are clearly longer range glory kills and infinite ammo above a certain armor threshold. I constantly forget I have grenades but I love how many options the game gives you despite (and because of) being entirely linear

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I’m guessing that last good setpiece you were referring to was between the train and the elevator? because yeow.

"where’s the summoner where’s the summoner where’s the–shit

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the final boss is tricky

There’s a platforming element in there that would have been pretty cool if they had used it in the regular game up to that point.

The bosses felt really out of place, considering how original DOOM handled them. All of a sudden you have a health bar popping up and now you gotta fight this big dude in an empty circular arena. I think it would have been fine with visual cues instead. And I agree that the later set pieces felt like multiplayer arenas; still had the verticality I appreciated but it no longer felt organic to the world I’m fighting in.

Felt satisfied by the game after I finished though. Well worth spending money buying a newish PC so I could actually play Nu-Doom (and other modern AAA games).



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End of the first one is why Im so glad I was a four year old playing Final Doom on the Playstation.


Has anyone tried out any of these recommended Snapmap campaigns?

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is anything in this game other than the main campaign (i.e. multiplayer or snapmap) worth a look?

That’s what I’m asking, they give a recommended list of fan-made campaigns at the end of this video on Snapmap updates, which to be fair, looks like it might be fairly consequential.

http://www.gamesradar.com/10-amazing-doom-snapmaps-you-should-play-now/

I have finally started playing this (it was really cheap in the store, cheaper than the steam sale??) and the opening level is great, the second level is kinda hmm i wonder where it’s going, i am now on the third, let us see what happens

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i sequence broke the third level so that was cool

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