Choro Qties

Last night I went through Choro Q HG 2 (US: Road Trip Adventure). It’s exactly what you’re looking for if you want a Pilotwings 64-esque open world adventure based on whimsy.

The US box art is decent but definitively weaker than the original JP art:

I get frustrated with post-Oblivion open world games and their density. Sometimes I just want to go somewhere and be left alone, you know? And do it in a videogame.

Wikipedia knows the score:

You get a little toy car. You can talk to other cars by bumping into them. There is a disproportionate amount of highway in the world, but I guess that makes sense in a world made for cars. It must be like playgrounds for cars. Maybe not though, because I found a kids playground and I had a car-width slide that I could drive up and slide down.

I started the game and it asks for my name and currency (“HODA”). Then I was incarnated as a blue Subaru. I had 1000 HODA in my pocket so it was ok.

The first town is modeled on rural England but named PEACH TOWN. The first citizen I met driving in the fields at night. He was Kevin and he was lost and I took him home to his mummy. Right, I was playing the PAL version.

I drove into a coffee shop. The owner was a luxuriously maroon Jaguar and he asked me to advertise his cafe. He’d pay me 10 HODA for every KM I drove. Sure. Now I had a green sign on my roof, “Coffee”.

I drove north and found myself in the Windows XP wallpaper. A couple dozen windmills, modern, gave it a clean and slightly dangerous feel. I turned south and drove through the river.

I drove across the ‘world’s biggest bridge’ (elegantly modeled) and arrived at FUJI TOWN. The sheriff and Echigoya were plotting something, said the Porsche driving in circles at the bottom of the castle moat. I should check out the lake at night. By the way, the cars blink their headlights when they talk, as they lack lips to form words.

I didn’t have time for that so I drove east and into the Great Ocean. Cars drive fine along the bottom of the ocean but their top speed is about 30% lower. I kept driving east until I was west. I found an underwater temple. A black van was circling it. When I went up to her, she said, “I love to drive around this temple. You don’t have wings? You should get some.” I found the secret entrance to the temple, in which an ancient towncar intimated he’d been there since before the temple sank. He also gave me wings and propellers, which he was kind enough to install.

Eventually I found MY TOWN. There was only one building. A real estate agent was inside and gave me a garage of my own. Now I get emails from fans who like to see me race.

Or from people I’ve met

sometimes I think my email’s hacked, though, because I get emails for other cars

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is this the best choroq game? the ones i’ve played previously have mostly been progression-shaded lightweight arcade-handling quasi-kart affairs

This is the only one I’ve played, inspired by the PS2 thread. Apparently it’s the only open world one. I’ve barely spent any time racing because, boy, it’s as though they only had one engineer and they were busy on the UI (seriously, a 2002 racing game without analog input for steering is…not passable).

I just did the first race 5 times to earn enough to upgrade past any challenge and spent most of my time driving aimlessly, having interesting conversations.

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i actually kind of love this :slight_smile:

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!!!

I thought my stick was acting funny until I realized it was ignoring half-presses. Switched to the dpad and it feels better because the ‘steering force’ accelerates over time which is a sensible model on a digital button but hurts my brain on an analog stick (i.e., press & hold right, at .1 secs “Steer Right = 0.1”, at .2 secs “Steer Right = 0.3”, at .5 secs “Steer Right = 1”, etc, whereas a stick should just read the current % towards maximum extension)

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pretty sure this is not the only choroq game that works like this

damn, now i need to find a tv i can plug my ps2 into

Yeah, I expect somebody programmed the controls and physics once in 1998 and nobody ever looked at it again.

This game has the best physics bugs I’ve seen in a racing game, too. As soon as you get any amount of air, you then move into a different function where you accelerate up based on your current speed!(?) When I bought a souped-up engine, going up the stairs in the ‘Japanese Castle’ race launched me up at an 80-degree angle! You can even see the second function take over from a more natural jump arc a second into the jump!

You can recreate this any time you want by driving on a raised median. If you put one side’s tires on the median and the other’s 6" lower on the road, within a second bwoo you shoot up thirty feet.

Later you get the wings upgrade, which on command increases the % you go flying!

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Cool! Gonna check this one out.

It reminds me of a another racing game on the 360/PS3 that I cannot remember for the life of me.

The idea was that you find races at certain locations but it was all integrated and interconnected with an “overworld” structure similar to the GTA series.

Does this sound familiar to anyone? I’m dying to find out.

Test Drive Unlimited

GOD THE CHARM

Check out the most recent GDQ speedrun sometime, the bug exploits are bonkers.

All I know about the Choro Q series is that Q3 has some good tunes that sound like unofficial follow-ups to the first Mario Kart and Pilotwings soundtracks and also have that wonderful ductile energy that seems so particular to a type of lesser-known PS1 game

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I am glad Choro-Q came up in this thread, if only because it let me find out that there’s a Choro-Q wiki.

The only one I’ve played a lot of is a mid '00s PS2 entry just titled “Choro-Q.” Apparently it’s the last of the HG series, which all seem to be open-world “Car-PG” games.

It goes places.

At the start of the game the player is asked to select one of the three coloured garages, select a gender, select a key chain, select one of the six bodies and enter a name. In the beginning cutscene, an old racer called Norahike had a dream about racing with Norkia in the past before she dies in an accident. As Norahike wakes up, he knew something was going to happen and doesn’t know what Norkia was trying to tell him. The player starts with 7000G and meets Barat, the player’s rival and friend. Together, the two race until they are able to compete in the Grand Prix. Once they’ve done that, Barat comes down with a disease and Ania tells the player that he/she won’t be a racer in her eyes until Otto is defeated.

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I found it, Split/Second, though it wasn’t what I remembered it to be.

Funnily enough, your recommendation matched what I falsely remembered.

Haha.

good thread title!

What’s he doing up there

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paging @ToruMasuda here, because he made me realize what a wonderful series this is, made me buy one of the few that made it to yurop, and he has quite the knowledge about that game.

I never finished my walkdrivethrough, and now I so want to do that.
iirc the story sounded a bit like

[quote]At the start of the game the player is asked to select one of the three
coloured garages, select a gender, select a key chain, select one of the
six bodies and enter a name. In the beginning cutscene, an old racer
called Norahike had a dream about racing with Norkia in the past before
she dies in an accident. As Norahike wakes up, he knew something was
going to happen and doesn’t know what Norkia was trying to tell him. The
player starts with 7000G and meets Barat, the player’s rival and
friend. [/quote]
that.
Such a good time that was …

Official thread BGM:

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I played

on an emulator for about an hour yesterday. It is very cute! Somehow I got the PAL version so I’m going to restart on the US. Those 10 FPS make a big difference.

While free-roaming, you can change the radio station and it seems to feature a full pop-rock album. It’s actually pretty good.

It does work better with the D-Pad, but the D-Pad on my shitty controller hurts my thumb. Gonna try it with the X360 controller.

Also: Penny Racers (US version of Choro Q 64) on the N64 was one of my favorite games, even though it is actually quite horrendous. The best bit is that, instead of power sliding when you hit R, the cars actually turn approx 90 degrees and do a bunch of barrel rolls before changing momentum entirely. It’s…very weird.

Choro Q seems to have a thing for a specific style of progression, specifically where you go from driving a slow, poorly turning, horrendous car, and slowly upgrade to a very very fast quick-to-turn car. It’s…also weird.

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started Choro Q (US), i.e. Choro Q HG 4

unfortunately the cars don’t blink their headlights when they talk!

and some folk’re downright rude

good thing I’m purple

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don’t ever let them take that purple away from you

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