Carrion (Be The Thing If You Want)

Yeah I was kinda fine with a lack of map but found it really annoying by the end since the game doesn’t always clearly state where you need to be in which section to progress. Just gotta shove your keys into every lock.

When your blob gets super big I thought the movement kinda felt like Loco Roco.

Ultimately the game’s a decent experiment but it does feel like a game jam idea rather than a fully fleshed out piece. Having a clear antagonist or some crazy escalation towards the end would have been appreciated.

I know ‘reverse horror’ is just a marketing term but the game doesn’t really ever achieve this theme. You’re actually extremely fragile and killing humans just feels like guiding a bacteria to food by the end of it. The best traditional ‘horror’ trope you experience is the frantic scrambling into a vent only to pop out elsewhere.

I liked the ending though. I like to think the monster just went off and had a normal life

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