all of it
it’s like, hard for me to read that and not see it as just literally the same thing that happened with indie games
ecosystem of small developers + magic of crowds = steam reviews and curation, “the market”
investing in alternate voices that need financial support = GDC’s and PAX’s really shallow “diversity initiatives”, paying for tickets but not travel expenses
hardware needs to be accessible = phones, opening of SDKs to indies, etc.
tackling problems that might need new hardware = VR as a whole
talk to traditional games press about solving traditional games problems = game journalism as a whole staying the same for a decade+
talk to tech press about bringing new audiences in = indie game: the movie et. al
I know this doesn’t really hold up to a high amount of scrutiny and I’m free associating basically but like, it already happened? it was already supposed to change stuff? but it’s pretty similar to how we were 10 years ago
and if there was any time to promote new aesthetic output it would have been directly at the beginning of VR but that didn’t happen
I know I’m being annoying and thick about this whole “it’s still the same” doom and gloom but I did kind of buy into it a decade ago and I’m being burned for it now so I’m bitter sorry