First up as usual, the episode:
The Book of Megadrive opens on the final original installment in Westone’s Wonder Boy series. Fantasy, adventure, conveyor belts, and fat cat-birds abound in this late 16-bit era gem. And you get to play as a girl too!
In this episode we discuss: Killer Mike, Fat Bird Cats, Zoroastrianism, The Campbellian Monomyth, Funky Jumping, A Major Improvement to Shadow of the Colossus, why the queen has a room full of body builders, where the hell the IV comes from “Monster World IV”, and much more.
Starring Automatic Tiger (@automatictiger), Ramona (@lonelyfrontier), Shrug (@shrugopolis), Stavekoff, and Tulpa (@memorioustulpa). With a special appearance from VastleCania (@VastleCania) and contributions from Notbov!
And now, the next batch of games to vote on:
Taz in Escape from Mars
TAZ has been kidnapped by Marvin the Martian and has been put into a zoo on Mars. You have to help TAZ break out of this place. Do whatever is necessary. You can spin upside down, bounce off walls, drill through rocks, and of course eat things. In the game you will have to fight: scary bulls, flying eybealls, and many more enemies. You will encounter many mazes in this game. Can you help TAZ escape or will he be trapped forever?
Devilish: The Next Posession/Bad Omen
Players have to use two paddles; the upper one is used to defeat demons while the lower one helps to prevent the player from dropping to its demise at the bottom of the board. By defeating bad guys and smashing through breakable blocks, the player advances towards the boss of each level.
Resembling a version of Arkanoid, the vertically scrolling screen forces the ball to move constantly forward in an attempt to reach the boss.
Players started the game off with their first duel with a set number of ammunition for their weapons; the player’s robot had a total of three weapons indicated by all three buttons on the controller. Once the player completed the duel, they would go through a type of Bonus Stage that would qualify them for the next duel as well as increase their score and money. Players could then purchase more ammunition or even new weapons for their robot at a local shop. Players had to time their attacks and aim precisely for key locations of their opponents body. Some enemies could regenerate missing parts of their body (including their head) while some enemies depended on particular mechanical parts to evade fire. If the player ran out of ammunition for all their weapons before the duel was over, they would lose a life and restart the duel over (with the same amount of ammunition they started the duel with). If the duel timer ran out before the duel was over, the player would also lose a life and restart the duel.
That’s probably the weirdest bunch yet!