Slyv is easy, just play like a coward and poke away.
Real men go dagger build
best way to teamfight as sylv is to flank the skirmish, launch a wailing arrow when youâre sure the enemy team has committed fully, and then use the resulting chaos to unload all of your q charges with remorseless. they wonât expect sylvanas to do that kind of damage, and the silence removes the option for retreat
whatâs really, really, really important as sylv is that you donât die. yeah, i know, dying is bad in general, but the key with sylvanas is if you win the teamfight, and sylvanas is still alive, your push is orders of magnitude more dangerous with structures disabled, particularly on maps with a pushing mechanic like dragon shire, infernal shrines, and battlefield of eternity
here are two really solid builds, but there are other options. her talent tree is in a good spot, almost every option is viable.
http://www.heroesnexus.com/talent-calculator/47-sylvanas#oPnRdQVQXQvYmQvAA
http://www.heroesnexus.com/talent-calculator/47-sylvanas#oPlQkQVQXQmRmQvAA
itâs worth looking at will of the forsaken if you want to try mind control, as you can ensure a solid portion of your ult connects by using the unstoppable right being channeling
yeah Iâve been getting the hang of sylvanas now
I think one of the big things I had to get over was valuing split pushing way more than team fighting because sylvanas is so good at pressuring towers that thatâs all i wanted to do with her
but when I focused on team fighting and pushing after or finding those really quick timings between skirmishes for grabbing camps or pushing down a tower it was way better
landing a good arrow is so fun omg
Edit: should say that a big part of it is because sylvanas got a huge revamp since when I played last so I didnât realize that she could put out way more damageâŠitâs not like she couldnât DPS before but with remorseless itâs way easier to contribute to fights now
Iâm getting pretty skeptical that Blizz knows how to make assassins. At the very least, I donât think they understand how easy teleports make assassins?
Tracer has low DPS, but that doesnât really matter when sheâs the safest character in the game. Itâs absurd.
Sheâs a lot of fun, tho, and Iâve have a pretty good time imitating her accent over voice chat
tracer is really OP right now
a teleport and a reset make her really good against like 80% of the CC in the game
I mean I could have told them she was going to be OP the second they told me she had a dash with charges and ekkoâs ult from league as a regular ability. then theyâre like: what if she had several talents that gave her more dashes and a shorter CD on her recall? and I mean, this sounds ok I guess, but what if we also gave her her ult at level 1, because if we didnât she might wait I just had an aneurysm
Tracer might be bad design for HotS but sheâs incredibly faithful to how she plays in OW and pretty much the only thing separating the two interpretations is the whole pesky thing in OW where you have to aim
tracer just doesnât feel very good to play against
unless the entire team blows all their CDs on her and is very coordinated, youâre pretty much accepting a dps in every team fight the whole game because of how quick she is
Iâm sure itâs fine for the people playing her! but MAN I wish blizzard playtested better/noninternally because tracer is the exact reason why you do so
Spoilers for next week: sheâs like that in Overwatch too, but there can be more than one of her as well
Team fights arenât too much of a problem because her health is so low chaining any two stuns together will kill her. The problem is getting caught out at all. If youâre not a few steps from a gate or able to duel her you just die.
If itâs any consolation to non-Tracer owning people, Tracer mirror fights are easily the worst in the game.
I guess I only win when I play the lost vikings
tracer is stupidly broken. she needs substantial nerfs in order to make sense in the game. as of right now, sheâs such a stark example of disrupting the entire paradigm of mobility in the game by design, which honestly seems like a mistake in a MOBA. that said, i have to hand it to blizzard for being willing to do it, either by courage or by naivetĂ©. itâs an interesting shake up. there simply are no extant counters to the degree of mobility tracer affords. what suffices for a reasonable match-up between other heroes constitutes a âhard counterâ to tracer. heroes with strong ranged autos have been proposed as the strongest counter to tracer in the game as it currently exists. this is absurd. auto attacks kill all squishies. every assassin in the game is vulnerable to auto attacks. the fact of the matter is that strong ranged AA heroes are pretty much the only âcounterâ to tracer outside brightwing (arguments can be made for thrall, falstad, and kaelâthas as well, but these heroes are also acknowledged to be three of the absolute strongest assassins in the game), and this is a massive issue. consider this: tracerâs health is nearly identical to that of vallaâs. yet she does comparable sustain damage, reasonable burst, and her mobility exceeds that of vallaâs by an exponential factor. this is madness. how did the hero conceivably release in this state? well, it actually makes sense when you consider blizzâs design ethos: design heroes that are fun and evocative of their lore first, and balance after. the hots devs have explicitly stated their preference for making fun, lore-expounding characters in contrast to reaching for specific mechanics per the design memes they could potentially bring to the game (li ming is probably a notable exception to this milieu). they couldnât have hit the nail on the head harder with tracer. sheâs a pristine example of a successfully designed character⊠in a vacuum.
iâm very eager to see what direction blizzard will take with the inevitable nerfs. no other character in the gameâs history has felt as futile to fight against.
Iâm guessing her bomb becomes her E and rewind gets like 10 seconds on itâs cooldown.
Also, pretty much a complete talent rewrite? Level 7, 13, 16, and 20 are pretty hilarious auto-picks.
because sheâs a promo before sheâs a character.
Alternatively, her win rate is high, but not generally what I would consider the broken range? Maybe she just gets a health nerf and they call it good.
Li-Ming appeared in 100% of hero league games for a couple months.
gonna probably start getting back into this before
whats the status on barbarian lady from DIII, did they ever make her better/nerf her or what
who should I be looking forward to jumping back in with
Sonya is fun and good, and she has a couple different builds which is always a bonus. Sheâs one of my favorite characters!
Tracer should also telegraph where sheâll end up when she rewinds, Iâm a bit shocked she doesnât already.
sonya is good. she requires a decent understanding of the game, for sure, as sheâs very all-in. she doesnât have any escape aside from mystical spear at lvl 13, and sheâs a very aggressive melee assassin (ignore her in-game label). the trick to using her as sheâs currently balanced is to save your whirlwind in teamfights for moments when you know youâll need to pass through enemy hitboxes (barring being able to finish kills with it or massively sustain if the enemy groups up for you to lifesteal from 2-5 people at once). sheâs rather shit unless you can consistently land your spear as well, as itâs her only non-heroic CC, itâs also her sole initiation and biggest fury generation tool. missing your spear generally means standing around until itâs off cooldown. other than that, sheâs an absolute blast to play. if she can get into the backline with berserker up and thereâs not enough burst to chunk her down, she will absolutely mop up the enemy team. scary when used well.
not happy with the tracer nerfs. sheâs still going to be stupidly OP, imo. they didnât touch spacial echo. slipstream still gives 4s recall instead of 3s. the health nerf is nice. they actually buffed some stuff.
sheâs still not going to have any counters, she still doesnât have to pay attention to her blink charges, she still doesnât have to pay attention to her recall point, and it still going to feel like tracer is playing single-player and everyone else is playing online multiplayer
iâll eat my hat if she doesnât require significant further nerfs