Bennet Foddy's Sexy Hiking HD

Yeah. Bennett said on Twitter that touch and mouse control about equally well and that seems right to me. A few streamers I watched seemed to struggle about the same amount and on the same things as I did. The PC speed record is 2:16 and the iOS record on the leaderboard is 15 minutes, so if one of the versions controls better it’s PC (although the difference likely comes down to number/dedication of players).

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I get +100 fps on the main menu, but only 20 fps in-game

(my laptop, uh… sucks)

I’m able to get up to the chimney part rather easily, but have only managed to scale it once. Like, I fell down from there multiple hours ago, and I still haven’t managed to get back up past it. Truly, a chokepoint of chokepoints.

Falling back to the beginning has been delightful every time.

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Anyway I changed my mind today after playing again in 30fps for a while, it doesn’t make that big of a difference. I had mostly attributed my skill improvements to fps (as I said, the learning process is mysterious in this game).

I kept on playing this and beat the game today in 16:05 (on only my fourth win – I got a lucky streak and I don’t think I’ll be getting near that time again before I get better), although the iOS leaderboard didn’t register any win after my first one and still has me at 5 hours for some reason. Playing the game normally has this quality of learning to speedrun it already, since you’re practicing over and over trying to gain consistency on tricks, so I might as well actually do that.

oh this is a wonderful thread! I haven’t played in about a week, but after five hours of play I reached the orange, so clearly I am lord gamer no more

I’ve played this for a few hours now and haven’t made it to the top. I got to the part with the slides and pool toys a few times and fallen straight back to the beginning. I don’t think the trackball gives you any kind of advantage, but I’ve kept using it because it’s more consistent than my laptop’s shitty trackpad. I am finding it hard sometimes to manage how far I have the hammer extended, but idk if that’s a trackball problem or a me problem.

Anyway, I really enjoy it. It’s the purest expression that I know of in a videogame of progression through learning-how rather than learning-that. All kennen, no wissen. Now I want to write something or do a class on how this relates to haptic perception / dynamic touch / perceptual learning. Pedagogy with Bennet Foddy.

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this game is my life

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I’ve only gotten to the area right after slugger so far and it is so good

I hardly have an idea how to progress

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I love the weird heavy-handed sky color transitions

Especially when they go by really quickly in reverse

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The bell sound effect running continuously in the background is driving me absolutely bonkers though. There’s hardly any spot in the entire game where you can’t hear it at least faintly. After playing long enough I start to hallucinate I’m still hearing it in real life inside fan white noise. Why Foddy why

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to hurt them

oh my god i bet the skies are done with his gradient tool

shadow promo

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I wondered if the hammer was based on a particular hammer so I typed “climbing hammer” into google and the first thing I got was what it was clearly based off so I like to think that this was also the sum of Bennet’s decision making process re: hammer model

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it’s apparently a yosemite hammer according to his interview with Timﷺ

yes

an XXL yosemite hammer

stabbed myself in the hand on an unfinished knife windmilling my digihammer around GOTY

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On this, the first day of 2018, I got over it

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The only appropriate reaction to getting WR in this game after playing it for 235 hours, really:

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I finally beat this game today.

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