I’d been playing on iPad for better ergonomics than the mouse – the biggest problem with that version has been mediocre framerate. I’m sure that now that it’s fixed I’ll be good at the game
A trackball mouse would rule for this game confirm/deny
In fact the 60fps did make me noticeably better at the game. Also this update eliminates the titlescreen and instead puts the title text floating in the air above the starting point. So today I fell from the very last jump of Orange Hell back to the title, A+ update
Up to a point, but this game actually strikes a fine balance between slapstick comedy and elegant precision. If the controls were terrible to the point of pure comedy then this would just be QWOP again
I’ve been playing at 144fps and am the only one here who’s admitted to beating it. Sounds like a strong correlation to me (I’m not a statistician)!
I’m finding it a lot easier to gain height at 60fps. At ~30fps occasionally I could pull off really high jumps, but at other times I had trouble even getting enough height to catch the first lamp in the shaft. My theory is that it depends on whether the fast part of the gesture happens to hit the frame boundaries in the right way – if there’s a slower movement mixed in the same frame then the engine takes the average and then you don’t get much force applied.
I’m at 120hz and I got to the orange in like 3.5 hours but have not made much of an effort since facing its wrath
I just bought this, and I use trackball mouse, so I’ll report back soonish. I’m hoping it doesn’t make it too easy?
And yeah the QWOP controls are ridiculous, but I made a lesson plan around using that game to teach the degrees of freedom problem in motor control, so it’ll always hold a special place for me.
I Got Over It
Nominal clear time was 5 hours, but actually it was at least double that. Because Friday while attempting the anvil jump over and over, it started to feel to me that redoing the entire rest of the game would be easier and faster than a single anvil jump, so with a strange, numb mixture of despair and hubris I opened the settings menu and tapped New Game
You were on an iPad still? I wonder if I got the wrong version.
Yeah. Bennett said on Twitter that touch and mouse control about equally well and that seems right to me. A few streamers I watched seemed to struggle about the same amount and on the same things as I did. The PC speed record is 2:16 and the iOS record on the leaderboard is 15 minutes, so if one of the versions controls better it’s PC (although the difference likely comes down to number/dedication of players).
I get +100 fps on the main menu, but only 20 fps in-game
(my laptop, uh… sucks)
I’m able to get up to the chimney part rather easily, but have only managed to scale it once. Like, I fell down from there multiple hours ago, and I still haven’t managed to get back up past it. Truly, a chokepoint of chokepoints.
Falling back to the beginning has been delightful every time.
Anyway I changed my mind today after playing again in 30fps for a while, it doesn’t make that big of a difference. I had mostly attributed my skill improvements to fps (as I said, the learning process is mysterious in this game).
I kept on playing this and beat the game today in 16:05 (on only my fourth win – I got a lucky streak and I don’t think I’ll be getting near that time again before I get better), although the iOS leaderboard didn’t register any win after my first one and still has me at 5 hours for some reason. Playing the game normally has this quality of learning to speedrun it already, since you’re practicing over and over trying to gain consistency on tricks, so I might as well actually do that.
oh this is a wonderful thread! I haven’t played in about a week, but after five hours of play I reached the orange, so clearly I am lord gamer no more
I’ve played this for a few hours now and haven’t made it to the top. I got to the part with the slides and pool toys a few times and fallen straight back to the beginning. I don’t think the trackball gives you any kind of advantage, but I’ve kept using it because it’s more consistent than my laptop’s shitty trackpad. I am finding it hard sometimes to manage how far I have the hammer extended, but idk if that’s a trackball problem or a me problem.
Anyway, I really enjoy it. It’s the purest expression that I know of in a videogame of progression through learning-how rather than learning-that. All kennen, no wissen. Now I want to write something or do a class on how this relates to haptic perception / dynamic touch / perceptual learning. Pedagogy with Bennet Foddy.
this game is my life
I’ve only gotten to the area right after slugger so far and it is so good
I hardly have an idea how to progress
I love the weird heavy-handed sky color transitions
Especially when they go by really quickly in reverse
The bell sound effect running continuously in the background is driving me absolutely bonkers though. There’s hardly any spot in the entire game where you can’t hear it at least faintly. After playing long enough I start to hallucinate I’m still hearing it in real life inside fan white noise. Why Foddy why





