I’m going to bring back the single thing that bothered me the most to see if I’m just odd – did anyone else feel like they had to look away in the ultra-close cutscenes with your ‘witty’ partner? He moves so close it felt like he was invading my personal space and I actually looked away from my TV – a novel experience in a game, to be sure, but not very pleasant or intended!
I think that’s less a consequence of how close they’re actually to your avatar and more having to do with first person viewpoints in general being way too zoomed in (whenever I think of Desert Eagles in FPSes, I just picture some idiot holding the thing up to his cheek)
Seems like they’re cueing off the cutscene direction of Far Cry 3 – we can use the mocap camera as a participant and act into it! – but that was really designed for villains. That’s probably a good way to describe it, it feels like a cinematic technique used to make someone look threatening.
I get this
BUT
I feel like this is a legitimate question to levy at games like these because they disproportionately put the interesting encounter design in the endgame
which is a whole 'nother discussion
Bioware fans for the most part are rooting for Anthem to fail and the company to fold so that they can say I told you so. I think one could make an argument that they are some of the worst fans in gaming and their relationship with the company became toxic years ago.
Good physics.
Well dang, if it has the Beastcast in it maybe it’ll be worth playing after all.
Reactive product development is kind of baffling to me. Like what’s the pitch for this game? “Destiny but worse”? At least The Division has “Destiny for fascists” it can rely on.
i think maybe destiny but you can fly??
i flew around in this and i thought it was pretty fun and i’m probably gonna goof around with it some more, though looking at my inventory and parts and loot and shit gave me a headache
i also couldn’t help but compare walking around the settlement place in first person to walking around in destiny in first person, and also comparing sliding the destiny-esque circle cursor around the anthem map to sliding around the destiny cursor on any destiny menu, and lol
you can “fly” in destiny, you just need a sword and twilight garrison
ftfy
btw, lion rampant + the last word is excellent, best feel this side of titanfall (rip titanfall)
every fps i’ve played since the decline of quake has felt like wading through treacle, what happened
controllers
Your lips to God’s ears buddy
That’s why I’m so happy about Doom (2016)! Someone finally realized that if you mitigate aiming as the skill challenge on a controller you can bring the focus back to movement, and it even backports to a mouse with a few feints towards legacy fast+precise (the fusion rifle).
I mean, the gauss rifle is instantly the best weapon in the game if you have a mouse. No one has ever been able to convince me that the superior movement of a stick (which is absolutely real) can make up for the huge gulf in aiming ability in any game that you could describe as an “FPS”. If you’ve got a first person game where a dualstick pad is the better way to control it, you’ve got something that’s not an FPS (Mirror’s Edge, say).
I’m still playing baldur’s gate 2 and I feel like everyone firing up their videoboxes for some biowarein’ should probably just go back to that again/for the first time instead
obviously the ideal FPS control scheme is stick-and-mouse
get on it razer
How about Border Break’s controls. Maybe not the finesse of a thumbstick but it could hypothetically have the degrees of motion.
I keep saying this but it’s gyro aim everybody, gyro aim is the answer
