Anthem open demo this weekend

I’ve only managed to play three missions and several minutes of the Freeplay mode (getting the typical glitches along the way). I went into it expecting to not like it and I was very sour on it after the first mission, but I softened on it a little bit the more I played it. I still don’t think it’s good but doing the COMBOs helped quicken the pace of combat a lot.

The gunplay isn’t satisfying but considering how much you rely on your abilities I think I could probably accept it as just filler between the relatively short ability cooldowns, but I wonder how much variety you truly have in your ability loadouts. It looks like you get two offensive abilities and one defensive, and if you’re doing COMBOs then you’re going to follow a set rotation. The abilities I tried were auto-seeking projectiles so it’s not like there was a lot of finesse or depth to using them. It feels like a game flow that can get very boring very fast if you don’t have a ton of viable builds to play with and if enemies are too spongy and don’t give you the satisfaction of a kill quickly enough.

The enemies are hard to distinguish from the environment so I honestly can’t even tell if they have different behaviors or not. I just look for the red dots above their heads and shoot whatever I see. Between that and the constant explosions and special effects, visibility is very poor.

Flight is a fine thing to do but I haven’t seen any interesting integration of it into the gameplay or environment design. You can fly from checkpoint to checkpoint, which makes traversal and level design inconsequential between setpieces. But you also have an overheat meter on flight meaning actual battles turn into the more typical grounded affairs, with the occasionally float/double jump. I don’t think they ever figured out how to marry the concept of flight into the rest of the game.

I don’t get what they’re going for with the home base. I didn’t pay attention to it for variety of reasons while I was playing but walking through that town is so slow and I don’t understand why. When you first boot up the game you start so far away from the mission start location and it takes so long to actually walk there. Talking to people for missions takes forever. It’s just really badly paced.

The game has way too many loading screens during missions and it totally kills the flow. It’s like playing OG Monster Hunter.

Customization is okay. I like how you can choose textures and very bright colors, instead of everything just being very dull and understated. I can also see the micro-transactions around that aspect getting annoying because I imagine anything interesting will cost a ton of in-game money to get you to spend real money.

3 Likes

All that said, if this were like $30 I think I’d be able to accept it as the jank-fest that it is. I don’t know that these demos have helped Anthem’s image at all so it will be interesting to see how its sales shake out and what happens with Bioware in the ensuing months. I kind of feel like people like old Bioware enough that they’d hold out hope for the new Dragon Age even after Andromeda and hypothetically Anthem.

I do want to play Warframe now though.

I’m not sure if Anthem is the Dylan project mentioned years ago; I believe Anthem came together fairly quickly in response to Destiny. Maybe Dylan was canceled or folded into this? Or maybe it was Anthem all along.

I am almost positive the first-person town sections are done by a different team. This is 3+ BioWare studios and definitely Austin (the Old Republic team); they’re chasing Ubisoft’s distributed development model. Ubisoft is very very good at it by now and it still results in games incapable of rising above mediocre; I think BioWare is still in the learning stage. This is the next step of connection from Mass Effect 3’s separated single- and multiplayer games. Stitching together different bits like this is rough and might also account for the long loading if it wasn’t resourced far enough out.

I’m going to bring back the single thing that bothered me the most to see if I’m just odd – did anyone else feel like they had to look away in the ultra-close cutscenes with your ‘witty’ partner? He moves so close it felt like he was invading my personal space and I actually looked away from my TV – a novel experience in a game, to be sure, but not very pleasant or intended!

I think that’s less a consequence of how close they’re actually to your avatar and more having to do with first person viewpoints in general being way too zoomed in (whenever I think of Desert Eagles in FPSes, I just picture some idiot holding the thing up to his cheek)

Seems like they’re cueing off the cutscene direction of Far Cry 3 – we can use the mocap camera as a participant and act into it! – but that was really designed for villains. That’s probably a good way to describe it, it feels like a cinematic technique used to make someone look threatening.

I get this

BUT

I feel like this is a legitimate question to levy at games like these because they disproportionately put the interesting encounter design in the endgame

which is a whole 'nother discussion

1 Like

Bioware fans for the most part are rooting for Anthem to fail and the company to fold so that they can say I told you so. I think one could make an argument that they are some of the worst fans in gaming and their relationship with the company became toxic years ago.

1 Like

Good physics.

2 Likes

Well dang, if it has the Beastcast in it maybe it’ll be worth playing after all.

Reactive product development is kind of baffling to me. Like what’s the pitch for this game? “Destiny but worse”? At least The Division has “Destiny for fascists” it can rely on.

i think maybe destiny but you can fly??

i flew around in this and i thought it was pretty fun and i’m probably gonna goof around with it some more, though looking at my inventory and parts and loot and shit gave me a headache

i also couldn’t help but compare walking around the settlement place in first person to walking around in destiny in first person, and also comparing sliding the destiny-esque circle cursor around the anthem map to sliding around the destiny cursor on any destiny menu, and lol

1 Like

you can “fly” in destiny, you just need a sword and twilight garrison

3 Likes

ftfy

btw, lion rampant + the last word is excellent, best feel this side of titanfall (rip titanfall)

every fps i’ve played since the decline of quake has felt like wading through treacle, what happened

1 Like

controllers

1 Like

Your lips to God’s ears buddy

That’s why I’m so happy about Doom (2016)! Someone finally realized that if you mitigate aiming as the skill challenge on a controller you can bring the focus back to movement, and it even backports to a mouse with a few feints towards legacy fast+precise (the fusion rifle).

1 Like

I mean, the gauss rifle is instantly the best weapon in the game if you have a mouse. No one has ever been able to convince me that the superior movement of a stick (which is absolutely real) can make up for the huge gulf in aiming ability in any game that you could describe as an “FPS”. If you’ve got a first person game where a dualstick pad is the better way to control it, you’ve got something that’s not an FPS (Mirror’s Edge, say).

I’m still playing baldur’s gate 2 and I feel like everyone firing up their videoboxes for some biowarein’ should probably just go back to that again/for the first time instead

1 Like