AKITOSHI KAWAZU

  • Final Fantasy – Game design
  • Final Fantasy II – Game design
  • The Final Fantasy Legend – Director and scenario
  • Final Fantasy Legend II – Director and scenario
  • Romancing SaGa – Director, scenario, system design, and battle design
  • Romancing SaGa 2 – Director, scenario, and game design
  • Romancing SaGa 3 – Director
  • Rudra no Hihō – Director
  • SaGa Frontier – Producer and director
  • SaGa Frontier 2 – Producer
  • Racing Lagoon – Producer
  • Legend of Mana – Producer
  • Hataraku Chocobo – Producer
  • Wild Card – Game design
  • Unlimited Saga – Producer and director
  • Final Fantasy Crystal Chronicles – Producer
  • Romancing SaGa: Minstrel Song – Producer and director
  • Code Age Commanders: Tsugu Mono Tsuga Reru Mono – Executive producer
  • Final Fantasy XII – Executive producer
  • Final Fantasy Crystal Chronicles: Ring of Fates – Executive producer
  • Final Fantasy Crystal Chronicles: My Life as a King – Executive producer
  • Final Fantasy Crystal Chronicles: The Crystal Bearers – Executive producer, scenario writer
  • The Last Remnant – Executive producer, scenario writer
  • It’s New Frontier – Design
  • Emperors SaGa – Executive Producer
  • Imperial SaGa – Executive Producer
  • SaGa Scarlet Grace – Producer/director/designer/scenario

the great rpg smith. i’ve highlighted the lesser-known kawazu contributions. really interested in Racing Lagoon, Wild Card, Code Age, and It’s New Frontier.

Racing Lagoon in particular needs a fucking english translation.

e: well apparently it’s rather english already. i ought to give it a shot, hmmm

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none of the SNES romancing sagas has been much fun to play in english up to now so I’m looking forward to trying out the iOS version of 2

I played all the gameboy ones and they were fine, I probably like the first one best for how weird it is, but I didn’t care much for the remakes

I adore frontier & never got the impression that anything after it was especially worthwhile, totally forgot about last remnant

I still wonder how much he did to get FFXII out the door

scarlet grace looks kind of horrendous but I hear mostly positive things

i’ve heard wonderswan saga 1 is the way to go these days since there’s an eng translation now
saga 3 is not kawazu but is still p good actually. but yeah not as good

e: wonderswan saga 1 is incredible

romancing 1 is really really good on SNES (hilariously snappy in pacing and brutality), but minstrel song is more or less a completely redone game

MAYBE WE CAN DO CRYSTAL CHRONICLES AT SBCON(?!?)

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Kawazu is the shit, it’s like that “vulgar auteurism” thing they talk about but more visceral since it affects the interactivity in weird ways, not only the pacing and tone. I get a kind of pleasure just by reading the wiki of his games to see people trying to explain the math behind it.

Scarlet was registered in Europe, I think, I hope.

Did any of you play Legend of Legacy? They tried to go full SaGa with it but without Kawazu it felt like a student trying to impress his teachers. Kato did a good job with the writing, though

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has anyone here who is interested not played frontier???

Surprised to find he didn’t direct SaGa Frontier 2. That game was so hostile I could have sworn it was his

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i hope you dig this!!! not just because you know, liking things is cool… i feel invested in the idea of having a way more articulate poster evangelising rs2 here

i also haven’t gotten around to frontier yet
the ~10 hours i put into legend of legacy seemed like a pleasant saga-lite, a lot of the signature mechanics but it didn’t seem like you could irreparably fuck yourself over
which may/may not be missing the point, idk

ya

honestly i want to play through most of the kawazu library at some point (not, uh, all at once, because i’m not that crazy)

it me, the girl who started the “weird rpg mechanics” thread and has been slowly picking apart the genre for months while planning her own weird and stupidly ambitious game

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I have it and the wires for it

I’ve barely played it tbh

someone needs to bring 4 GBA SPs and possibly a Wii/gcn tho

I sunk about 20 hours into it, and probably will go back at some point. More thoughts below.

Yeah part of the problem is actually that you can’t totally fuck yourself over, but you need to grind to advance at a pretty brutal level. So like unless you get really lucky and the RNG blesses you with the right skills, all you end up doing is slowly levelling up a little for each stat, and it eventually peters out. It is a super pretty game, and pleasant as hell so I will probably go back to it, but it lacks a lot of the weirdness and story that Kawazu stuff tends to get across, so it ends up feeling kinda limp.

I played through all of this with friends and it was a pretty neato thing, but not necessarily worth the hassle. Still, I would be on board for this.

I would be interested in a SaGa Frontier SB all play if I could find my disc

yes! I’ve played through it probably more than any game other than final fantasy tactics so I can give tips! it’s a combination of seven 3-5 hour RPGs that share the same world & (some) party members & there’s almost no grind because you learn abilities totally at random & most of the tough fights require learning how to do combos rather than normal RPG things like buffs and healing

there are only two quests that are largely complete and don’t just hang together through half-broken script flags, and those are T260G and Red. you should probably play (or at least start) those two first so you have a general sense for the world and how the game works when you aren’t trying to figure out where to go.

the third-best one is Blue’s because even though it’s 80% comprised of sidequests that other players can do, you become extremely overpowered and don’t need to do anything more than those sidequests

Asellus and Emelia are both on the busted side – lots of p ro b le ma tic plot elements & not really enough content to save you having to build up specially for the final bosses, except that building up only makes the difference between a 3 hour quest and a 4 hour quest and you can kind of split it up among stuff you like from the good characters so it’s not so bad

Riki and Lute are the “expert” characters, the former requires you to be really good at the combo system & know how to build up finicky monsters to get anywhere, and the latter has basically no quest other than a bullshit final boss so you just fuck off until you can kill him, which basically just makes it a shoddy version of Blue’s that you can forego unless you really want to get to the debug room.

there are like two good abilities from every school of magic & mecs are great if you just overload them with spare swords and jumpsuits and shit to boost their stats

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the game is extremely snappy – no random battles, the fights themselves go super quick, no healing outside of fights, and even the run animation seems kind of brokenly fast. plus the visual design is deeply deeply weird (it’s square in their prime making a kusoge, including FFVII-style insane perspective shifting, what’s not to love) and the music is great

Me!

Let’s Play Saga Frontier

Get Your Emulator Screenshot Weapons Ready!!

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SaGa Frontier is real good! it’s the most approachable SaGa in 2017, imo (though i haven’t touched most of the iOS remakes). start with Red’s quest 100% and finish it. after that do whatever you want, though i think Asellus’ is particularly intriguing and weird.

Lute fucking rules

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yeah, asellus’ is thematically quite neat, but it also has the least pleasant actual battles by a significant margin – there’s the most evidence of actual cut content for her (as opposed to just weird kawazu game design), and the pacing / general sense of “where do I go next” / fitness to challenge the final boss once you reach him is worst in her quest by far

emelia’s is just stupid by comparison

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By this I meant anyone have an ISO?

not going to put links in KOP but i’ll put one in the information should be free axe thread momentarily

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