shit! some of the soundtrack is really moving. some chords i don’t even know how to describe
in general i hear a lot more embracing of the minor second, which is always nice
shit! some of the soundtrack is really moving. some chords i don’t even know how to describe
in general i hear a lot more embracing of the minor second, which is always nice
silksong does have really nice music at times. i love that it is all real instruments and the instrumentalists are all listed in the credits - good. yes.
nyleth does several transpositions (seems like up a minor third each time?) and the the transitions into those are very elegantly done. there’s also a borrowed chord used several times that’s effective (in minor, VI to #vi - you could think of it as using the relative minor of the minor tonic (‘i’ chord), without the flat-5 (originally a minor third scale degree in the minor tonic))
the one that throws me, at 0:05, 0:17, and especially 1:13, 1:25, 2:21, sounds rooted on the 4th, and too thick with harmony to merely be a triad
the main progression seems something like this
i feel like my frustration wouldn’t well to nearly the same levels if not for the hitstop when you get hit. way to add insult to injury!
having a friend’s stream on in the background and idly tabbing over to it every once in a while is a very effective anti-advertisement for this game — past a certain point (idk when maybe past the first ending (i haven’t been paying actual attention)) it seems like +25% of the runtime in this game is being locked in rectangular combat arenas while fighting egregiously long waves of trash mobs
Since I’m unlikely to continue playing Silksong, I went ahead and started listening to the full soundtrack. Unsurprisingly, it’s good.
I’ve been game to try bosses 10, 20, maybe even 30 times, but 6 tries at Last Judge have me feeling pretty unenthused about continuing to attempt it
So I found one of the act two macguffins, wasn’t sure what I was supposed to do afterwards, eventually noticed the path not taken which lead me to the next lock & key ability and… well I now wish that those rings stood out more dramatically >_>
I did eventually end up finding some in an act 1 area and ended up in some garden that doesn’t seem likely to connect with any of my current goals, did die a few times there which wasn’t bad as I was holding only a tiny amount of beads but I kept failing to find any kind of save bench hence an utterly horrific runback to even get back there.
I’m in the frozen section and this is just not my bag. I know it’s not supposed to be the fun part but it still feels like a wall.
beside the pieces i linked before, i also had very positive reactions to Bilewater and Lost Verdania
Lost Verdania is a difficult thing to write: sticking to a single recognisable rhythm while taking the tune in many different directions. it’s like hearing the solution to a deep and subtle puzzle
So I finished that garden area of hellish platforming and some crazy runbacks and was rewarded with a tool and the knowledge that all of that was probably optional.
Remembered some other place with rings and it felt like a Metroid tribute less for the battle at the bottom of a volcano(?) but more for the desperate jumping between platforms in a vertical shaft under time pressure; the bit at the top holding the reward also seemed to echo that.
Anyways I think I finally recall a place where I saw rings in the act 2 area, but I recall it being dangerously cold so I may have to wait a bit still.
I’ve beaten the last boss left, by using the old trick: coming back one week later and winning on the 3rd attempt
(This absolutely would not work with Nine Sols, which I still haven’t finished)
Controlling Hornet felt magical the whole time through. They managed to create a fully realized 50h game around her movement while maintaining an unique identity and flow. Would be my obvious game of the year if not for Ufo 50. It just has this issue of the lategame being a bit unimpressive compared to the early/midgame, everything is better when the world feels confusingly sprawling and the outlines of the map aren’t so clearly defined
I think beating The Last Judge as annoying as it was made me realize how all this works, what it’s expecting of me, and what my objectives in combat are.if you want help as someone new to the game: healing is the right call if you’re deep in a fight but you should think in terms of building silk for attacks instead of saving it to heal, the bosses only feel like damage sponges because you should be using tools and silk attacks too.
This game is sooooo goooood fuck. i love a game where the only real incredible thing is executing ideas perfectly over being wildly innovative.
Good news: UFO50 came out last year ![]()
So I’m just gonna ask a blatant spoilery question here as I try to minimize my googling around this game: Hollow Knight had a normal ending for normal folks and a true ending that seemingly doubled the playtime for true sickos (I got the former), does Silksong have a let’s say similar set-up?
yes
I mean, that I’ve played this year
Endings wise, Silksong is closer to a Castlevania, where the post-final boss stuff is new and worthwhile enough that the normal ending feels like a mere stepping stone to the real ending. Whereas HK1 hid its sicko ending behind impossible boss rushes by that you and I didn’t bother with
Act 1 spoilers: In a fun Bloodborne/Metroid Zero Mission homage, I just got bagged and taken to a prison where I was stripped of my items. That was a standout sequence!
I am now here and feeling kinda hard stuck. It feels like a necessary for progression obstacle (for pretty obvious reasons) but I’ve just got nothing for the final (I pray) wave against the two big fellas. I’ve tried every cheese tactic I can come up with (before they arrive I was tossing poisoned tacks everywhere, slashing one as many times as I can when they first arrive for free hits, etc.) but they just absolutely melt me within seconds no matter what I do. It sucks as there’s a pretty lengthy battle just to get back to attempting them again, I may have to cheat and look up some tactics online just to regain forward momentum again.
i’m still playing the original hollow knight and idk man. this game is very competent but it fucking drags. no matter where I go I’m always unlocking like 3 new places and I guess you’re supposed to do that and be like ‘wow! video games are crazy!’ but it feels pretty directionless to me. I’ve got 14 hours in this game and it feels like 50
I am in Bilewater and I feel like every questionable thing the game sometimes does have all come together to produce the game’s true nadir. Long runback to the boss battle? Check, heck if you don’t want to take an extra long one it requires you to get poisoned, so yay @ grinding enemies to be able to become unpoisoned. The whole poisoning system? Yeah an attack hit me so I have to clear out an entire meter’s worth of silk to clear it, sure let’s add in that it also drains the meter while it lasts and there is no item/equipment I’ve found to address it, who needs to heal anyways. Oh yeah the boss? Actually it is an entire arena battle gauntlet above a poison swamp before said boss comes out at the end.
After another death in said gauntlet I just put the controller down and went “I don’t know why I am doing this anymore.” I’m sure if I posted this online some HK superfans would point out several well known exploits or reasons why this is all okay, I may go look at them to see if it is mandatory or capable of being cheesed but I feel like every where I turn now the game is more concerned with being annoying than hard. Before this was the cold mountain, before that was the mist area I have yet to find any clue towards how to deal with it, like I am cool with a game kicking my ass but like don’t be a dick about it. For whatever reason the original seemed to lack this spitefulness while still being hard.