also i don’t even hate the falling blocks area? it forces you to be observent and patient but the actual execution is not terribly hard esp. relative to some combat encounters sprinkled around it. don’t ever jump without being sure of it
my impression of CV3 is that it was widely considered to be the best one in the ‘classic’ style, but maybe that’s just informed by me approaching a lot of these games via their soundtracks. i never finished CV3 and i don’t have strong Castlevania opinions because it’s a series i generally sorta like but don’t have immense passion for. but there sure is some dope ass music in that game. Super CV4 probably has the edge music-wise though
You know what I remember enjoying? That Castlevania collection that came out on PSP. Specifically, one of the games in that had a lot of alternate routes with multiple characters encouraging you to play the same levels repeatedly but the levels were shorter, and I always felt like that was an interesting take on it all.
I’d consider that part of the problem? Once you figure that segment out, there’s nothing interesting about it, and yet you’ll likely be forced to repeat it over and over after dying in subsequent sections.
it specifically reminds me of some elements of other games (that i also like) where it uses your impatience against you. it’s part of the variety of what cv3 is working with, one of the colors on its palette. this is probably the starkest example of it, but there are probably 5 or more places where impatience will immediately punish you, and in particular you won’t even see it coming on the first try. i’m currently thinking of a ledge under you that looks clear but if you jump down to it a skeleton literally jumps out of the side of the screen and hits you before you can land or get out of the way. you can’t have known it was there before you jumped!
that said, you can get through that falling block section super quickly as well, there are ways to not need to slow down much too
i would also say, purely from a technical perspective, i do find it interesting particularly because it is a clever effect more common in 16-bit games than anything on NES
yeah, my complaint mostly has to do with repeating it - not the challenge of the section itself. I just want a checkpoint after it.
there is probably something else i’m forgetting about that has prevented me from completing the game, but it’s been a couple years since I gave it a real attempt. I just remember that being forced to redo the falling block section is a big pain in the ass.
although (if I remember correctly) I think you can actually skip a lot of it if you have Alucard and his Bat subweapon.
also, I think it’s just a really long game, compared to Rondo or CV1 or Bloodlines
there used to be some thought as to whether it was CV3 or Rondo of Blood. I would also throw Bloodlines into that debate.
The only Castlevania I’ve ever finished is 64, it turns out
Split the Castlevania talk pleasesorrythankyou
this conversation is a real HassleVania
What a horrible night to post off topic
What is a topic? A miserable pile of opinions!
SCIV is absolutely my favorite soundtrack especially when it turns into like, acid jazz
Bloodlines is my favorite one though. it’s just a blast to play i love how beat-em-up like it feels
its soundtrack is also full of certified bangers, of course
…I’d go with Castlevania Chronicles >_>
CV3’s password system gives it an edge over 1 for me, but I think I like 1’s stages and bosses more.
Regarding the different endings of 2 and passwords, if you use save states and aren’t inputting the passwords to start back at the first village every time, getting the ok ending is pretty trivial. Time stops when you’re in the mansions, so it’s more a matter of pushing forward rather than grinding for each new dagger and whip or whatever.
As a kid, I thought the tragic ending was all there was, which made me love it even more.
the fight with Dracula is so weak, though
you know, i honestly can’t think of a single Castlevania where ive enjoyed actually fighting Dracula himself
not at all but you gotta bust out the famicom version
i enjoy the order of ecclesia dracula fight if only for him busting out the genocide cutter
The pain around getting through it with a thing when it’s not designed for the thing might be the most fascinating part of Souls games to me. This is why Fashion Souls feels more tangible than Fashion WoW/Diablo/Monster-Hunter/anything-with-transmog.
You’re actually making a mechanical choice with your aesthetic. It’s like… what does it cost you to succeed? Does it cost you an identity? What even is that identity?
die transmog