10,000 Bulletins: No One Can Stop the Presses! (Part 1)

like regardless of my snobbery there more fitting fonts for an RPG than Helvetica & anything with good readability that doesn’t look like they were trying to spend as little money on localization as possible is a better choice

(also imo helvetica isn’t flattered by digital screens at all, especially at smaller sizes. destiny’s UI used to give me headaches because of it)

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all text should be comic sans ms send tweet

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they use comic sans for the recipes in The Great British Bake Off and we should all be so privileged as to look at comic sans with that amount of intensity

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image

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Comic Sans was hilariously inspired by the lettering in Watchmen, so it’s technically also an Alan Moore adaptation which are uniformly horrible. It’s not even one of the worst tbh

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ms gothic or die

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can someone in the industry find out the address(es) of these studios that always fxxk up the fonts in these remasters/remakes, so that we can, say, send the top five offenders a copy of this

https://www.amazon.com/Stealing-Graphic-Design-Communication-Courses/dp/0321934288

?

  • If we pitch in a fiver each, that should be financed in no time
  • we should include a manifesto explaining our cause
  • and we should sign with sth like ‘select button commitee for proper usage of type in Remakes, Remasters and all your future products’




srsly though, i wonder if people in this age which are setting digital type have ever read a single book on what you should consider when going anywhere near a digital word processor?
The choices made e.g. in the SQEX releases make me doubt that they even know what they are doing.

… Sorry, I am having a grumpy type day, i better go and play some SONIC to get off the grumpy hate train!

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now that i am in a better mood, if you’ve wondered who that Spiekerman is:

you’ve mabye/probably looked at his work more than you think:



And as you can read on his blog, he’s the kind of mad scientist you can help but root for:

https://spiekermann.com/en/hacking-gutenberg/

n. b. if you happen to know a bit of german, you should read the native version of that blog post:

https://spiekermann.com/hacking-gutenberg

Dafür hatte ich mich eingekleidet als etwas nerdiger deutscher Wissenschaftler im weißen Kittel.

which roughly translates as
“For this occasion, I’ve dressed as a slightly nerdy german scientist in a white lab coat”.


And he obviously drives a NSU Ro80...

the most german extravaganza car of the 60ies, sporting a Wankel Engine.

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Typography is routinely overlooked by a lot of novice game devs and I wonder if this extends into industry. An overlap between those who specialise in remasters and amateur developers?

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That rules!
But I looked up the website and even in the odd chance you have a Virtual Boy, you can’t buy that thing. :woman_shrugging:

@physical @villain @captainlove @SUPERSONNICK please give me your vote for the best free font to use in my next porn game!

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Is it 3D, sprite-based, or visual novel?

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I feel like this depends on what kinda porn we’re talking about as well.

Well, visual novel style, in the Ren’py engine. So it will probably be ported to Android as well and be playable on mobile but that’s less of a concern because I can’t make money with that.

[quote=“captainlove, post:118, topic:10946”] I
feel like this depends on what kinda porn we’re talking about as well.[/quote]

3D, still images and animations. Realistically themed, so no fantasy monster girls or anything like that.

Maybe I should ask this question when I’m further along, with a close-to-final UI to show for but I got curious what the suggestions would be

I don’t know why but I’m drawn to Thyssen

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if you’re going down the daz3d/ren’py route, i’d be curious about your experiences with this game or your previous game if you ever want to make a thread about it

it’s a very crowded market!

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Looks great! I’ll put that on my list of things to consider. It says “free for personal use”, so… Who do I pay and how much for commercial use?

You got it right, Daz3D and Ren’py, for both games, the one I released and the one I’m working on. The first one has been out for 16 months and made me USD 250 on itch.io and 1600 on Steam (both gross revenues less returns, chargebacks, and taxes). That’s a failure in the sense that I couldn’t live off of it and a success in that it was my first game, took just a few months to make and I didn’t invest much at all. It made a profit, as small as it is. I mean from what I hear from indie devs it actually didn’t do terribly, compared to what other people experience… It’s hard to make even the little I made.

It was really just an exercise for me. I wanted to go through the entire process of creating and publishing a game. I had zero experience with coding, 3D, and so on and this was basically me learning that.

The game is way too short and not very good and about 18% of the people who bought it asked for a refund, which is way too high of a rate. The next game has to be above 2 hours playtime for sure, and of course of better quality.

I cling to the few good reviews I got, though! Most were negative but it’s really motivating that my worst work already got some positive feedback. I’m looking forward to going UP from there.

If you want to know anything specific just send me a message!

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Also, that’s an understatement haha

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