10,000 Bulletins: No One Can Stop the Presses! (Part 1)

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Omigosh I love the idea of this Tiny Lands game so much.

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Dammmmmmmm

The prototype for this was in the Bundle for Racial Equality, they’ve upgraded it into a demo for the full release

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god help me i still kind of want to play YIIK, some day, for some reason
a mix of horrible and real fascination
absolutely none of the writing seems like anything i would enjoy but the art design is maximalist enough for me to feel like there are probably some weird bits buried in there and also it’s so untimely in such a weird inadvertent way, as though it was attuned so perfectly to a previous zeitgeist that no part of it really makes sense in the current one, like the temple of a lost religion or a new album from The Hives

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So for the the new Ghosts n Goblins game they have the original designer of the original games (among other things including NES Bionic Commando) Tokuro Fujiwara in some way helping out. What I didn’t know though was that he is now the sole employee of his own company Whoopee Camp that made the Tomba games back in the day and pretty much closed down after Tomba 2 failed to sell. I don’t know how interesting that actually is but gonna write it since it took a while to clear up with MobyGames being as slow as it is these days.

The other two in the video are Capcom guys since the aughts and have been moving up in the company from graphical designer and localization respectively to now being regular producers on big projects like Resident Evil and Devil May Cry.

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Uh no.

Edit: oh that is just saying if you own Hitman 2 on steam, you will need to re-buy it to play those levels on the Epic client. But not when it comes to steam.

ahaha

Almost certainly, Hitman 2 sold so little on PC that any sales definition of success, now that it’s an Epic store exclusive, totally eclipses the players who would convert from Hitman 2.

but it’s burning your most committed fans

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it is interesting and you were right to write it

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I liked the first tomba a lot, never played the second. I am sorry, G’nG dude

I could go for some Tomba

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https://sharkmovierookie.hatenablog.com/entry/2021/01/11/130442

Somebody used Barcode Battler to pit a bunch of shark movies against each other.

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I really appreciate the conclusion: in the end, shark movies are stronger than ginger. Much 2 think about

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Takaya Imamura, the art director and character designer for F-Zero X, Star Fox 64 / SNES and Majora’s Mask, aka the coolest looking games Nintendo has ever produced, has left Nintendo today.

I honestly had no idea there actually was a connecting person between all those games prior to this and learning of it only with these news is a bit of a bummer. Besides having a Supervisor role of the F-Zero and Star Fox franchises in recent years he was also the Director of both the Steel Diver games as well as Tank Troopers for 3DS (had never even heard of this one).






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What does a supervisor even do when their franchises are dead?

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