10,000 Bulletins: No One Can Stop the Presses! (Part 1)

Niantic is evil

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the book barn is definitely the nicest place to shop within 50 miles of new london, connecticut though

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At this point that basically means he’s following multiple British liberals on Twitter.

Oh I mean as in: an anti trans ā€˜LGB activist’ orginization twitter sense.

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Well, hell. White dudes continue being the worst.

just want to say that i’ll respond to this tomorrow! i am very interested in the question and i haven’t forgotten about it!

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take your time, I’ve got a whole pile of shameful response drops because I cared so much I wanted to get them right

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There’s an Austrian videogames sale this weekend on Steam and I, being from Austria, had no idea we actually produce videogames anymore. Back in the day there was JoWood but I think they either went under or got sold off.

Posting this more because it’s funny to me, not to recommend the games because quite honestly I have not played any of them and don’t know which ones are good

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This isn’t an improvement.

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I know there’s a new silent hill rumor every month but

I want to believe

if there’s anything to this at all I feel like the most likely thing is that this is a new horror game from kojima that doesn’t use the silent hill IP, unless like, sony bought it from konami or something?

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Geoff Keighley has the worst poker face, he’s like Jimmy Fallon cracking up in every SNL sketch

This makes me think it’s true more than any of the resetera sleuthing

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I don’t want to embarrass anyone by this but wow do I love australia / austria mixups

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goddammit.

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you need to do what the cool kids on the block do!
(read: the Gen Y’ers who cling onto FM4 and get all their cool muzik recc’s from there. They actually do feature a lot of games on their channels, and shed some light on austrian studios.

You should download the FM4 app and join the club of 30+ idiots who will drag down that channel into the abyss of uncool middle aged men territory!
Like, we’re so Fresh, Maaan! ~~~

:tronyell:

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Haha yeah, you’re not wrong! FM4 rules

The highest profile Austrian games I know are the Ori games, so I at least know of those

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No worries, it happens all the time! Happened to me today even, by a woman from the Philippines

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No, it’s much more an indictment of British liberals than an exoneration of any particular one of them.

ok I’m finally not busy!

so for that style of player free input while everything else is quantized to beats and beat subdivisions, I think it’s really similar to the conception of the player in rhythm/timing frameworks of music games, where the player mimics a performance by pantomiming or otherwise playing along to the track that’s playing

but in the Q entertainment style the player isn’t a performer, they’re a composer; or at least involved in the arrangement process of composition. input/output feedback becomes less binary and more exploratory in nature, and the idea of ā€œoptimalā€ play falls by the wayside, much like the act of composition where oftentimes (to me, anyway) it’s just noodling away on top of a beat or something I’ve already written until something stands out to me. it feels really similar to tarot to me, where ā€œplayā€ becomes something that the player pieces together based on their own experiences, but since music takes place across time, there’s this sense of impermanence that I really enjoy, like a live show that you recall fondly but can never quite remember the details of. musically I think untrue-era burial (2007ish) operates in this space, I always cite him as someone who’s trying to evoke the feeling of walking home at night after having been in the club, as opposed to other dubstep producers who mostly live in the club experience itself

the Q entertainment style where the player has free input but the feedback is synced to the beat is…interesting to me, I do really enjoy the idea of tetris effect and lumines and rez, but to me the ideal form of this exploratory music game style is one where the song itself can be deconstructed into component parts and put back together in forms that might not even really be recognizable to the original composer. so much of dance music is just that - taking component parts (808 bass, 909 hats, 303 bassline, amen break) and morphing and twisting them into new forms, and as much as I like the Q entertainment stuff I never really got the sense that I could change those parts in a meaningful way, instead I was just simply a part of the song plucking away at a melody assigned to me. that’s not a bad dynamic! it definitely gestures toward that kind of sublime feeling you get when you’re a performer in an orchestra and everything is operating like clockwork - you stop being an individual part of the machine and just kind of exist in this flow state along with everyone else around you, and I think what makes this kind of thing so compelling with club music is that (to me) the ideal club experience is almost the same, where it’s just this big blob of people synced to music

but I actually think interactive media is especially good at giving agency to the clubgoers themselves and seeing what happens. it’s not exactly ā€œcontrolā€ that I’m looking for, it’s more that I’d like different tools to explore the space I’m in. i’d like to do more than simply exist sometimes (which is fitting because I’m the asshole that calls out cool transitions the DJ does to nika while we’re at the club) and games can do that pretty easily so that’s kind of why I am relatively surprised that the space hasn’t been explored in more detail. I did a very, very loose exploration of that with my game AURA, where I essentially hid a bunch of song stems in various parts of a twin stick shooter and told the player to go get them - the player can choose what order they want to bring the stems back in and while they’re ā€œcarryingā€ each part, it’ll audibly play. they can also hold as many stems as they like before bringing them back to the mothership, and the intention was for the player to be able to create interesting little compositional subsets while they were exploring the level and also to kind of ā€œpreviewā€ the finished track as they brought the individual parts back. I wanted to give a sense of like, exploring a space and plucking a part out of the ether and seeing what it would sound like when put back together with everything else, but since I don’t know how to program a DAW I instead made a shitty twin stick shooter and told them to use that and wrote the parts myself lol

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Thanks. That helps clarify my thinking.

I suppose things like Pixeljunk 4am and Panoramical, a set of music layers and visualizers that player’s tweak, have that sort of participatory, noodling feeling? They work great when they exist in a space and can sit patiently waiting for someone to stroll by and toy with them for a while, but on the other hand they have no directionality or bounds so they can’t build or release or create drama, like a song with a bounded time or even bounded goals in Rez can.

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The major problem with fighting game timings these days is that you need to have online, which introduces all kinds of problems. P2P creates an asymmetric possibility and rollback means that your minimum window has to be relatively ā€œbigā€ (seriously though 5ms, which is possible with good rollback code, should be enough? fighting game players though).

Then you have the issue of whether you design such that local and online play the same or not.

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