10,000 Bulletins: No One Can Stop the Presses! (Part 1)

Drops two days earlier than initially planned, 22nd June.

Your game title shouldn’t violate the age old rule of show, don’t tell.

Jesus this is a deep cut from my mental back catalogue

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I watched the Playdate thing and the best part is when they got the Obra Dinn guy in for a brief segment, and he’s like ā€œI’ve been messing around with thisā€ [shows thing he’s done] ā€œI don’t know what I’m doing or where this will go but yeah.ā€ Stunning display of salesmanship right there.

Also, they capped their already twee advertisement with a summary advetisement of such concentrated twee-middlebrow-yuppie-hipster energy that I’m sure that it would kill half the forum on sight (viewers beware).

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yeah i would almost certainly take more psychic damage watching this than i would for the equivalent amount of time in YIIK gaemplay footage

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very interested in this tbh. afaik there’s pretty much no way of playing gg cartridges currently, besides an actual game gear, and those kinda suck

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Portland is maintaining their stellar reputation for being about 15 years behind trend but doing so in an entirely self satisfied way lol

(caveat: I don’t hate what they’re selling and I’m pretty happy to buy one at this point, seeing as I’ve already given a hundred or so bucks to sokpop for the same game jam attitude and been happy with what I’ve gotten in return)

yes, it’s truly, primally terrifying because it’s so close

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i think the playdate looks neat seems like a cool toy

from a pure money standpoint it’s interesting that it has better dollar value than other gimmick hardware like kinect or vr or something but probably less dollar value than spending the same 179 dollars on itch or switch. however, the context of the hardware is important too of course

the television style psychology of theoretically generating conversations around new product(s) every week seems interesting but fundamentally limited in scope because of the nature of the thing

i guess the playdate i would really want is something impossible like a curated flash website that is accessible from anywhere with a click and also blogs still exist and are popular in this fantasy

this is the same problem with how i want a platformer creation tool as easy to use and robust as mario maker without mario but the mario branding in the first place is the thing that makes it mass market enough to have a visible community

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i consider myself a ā€œPortland survivorā€ because the 2 years i spent there were very miserable. it is truly the land of flakiness and passive-aggression. and i don’t even want to get into the XOXO stuff because that stuff is like watching the Zapruder film for me.

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YNGLET’s cool, a snakey-fish platformer like Hohokum

long trails are such a good hack to increase perceptible smoothness

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btw i just want to say that if playdate grows and becomes broadly successful, it is 100% likely that they’ll start sending cease and desist letters and going after all of the knockoff clones that exist of that kind of hardware now. and half of the people who are embracing it now will be like ā€œgee! i never thought this would happen! i thought they were supposed to be not evil!ā€ as if there’s no precedent for this. they certainly left a good first impression with regards to this with how they tried to legally threaten and force a small indie games event to change their name. but those people would never care about something like that. everything’s going to be okay. nothing to see here. let the good times flow.

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i was surprised the video mentioned rolling shipping based on the inevitable over-preordering and just skipped over trying to square that with this part of it at all

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this is the remarkable approach to boutique hardware as opposed to the analogue approach, it’s definitely an improvement

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this looks… interesting

I wonder if they named their studio after the elaine may film

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As a long time defender of ā€œmetroidvania,ā€ and ā€œgameplay,ā€ I gotta say, I have no idea what the hell ā€œrogue-liteā€ means. Was this really a thing anyone said organically before it popped up in an abstract on Steam?

Sounds like ā€œfetchā€ or ā€œfrictionā€ to me.

roguelite used to mean ā€œwe want our game to sell as many copies as spelunky,ā€ now it means ā€œwe want our game to sell as many copies as hadesā€

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its just like run based, randomized levels, a form of progression between runs, and also yeah what he said

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Ok, I can see it!