# Mystery Science News Thread 3,000

**URL:** <http://selectbutton.net/t/mystery-science-news-thread-3-000/197>\
**Category:** King of Posters 2000\
**Created:** [December 10, 2015, 10:05pm UTC](http://selectbutton.net/t/mystery-science-news-thread-3-000/197 "2015-12-10T22:05:11Z")\
**Posts on this page:** 1\
**Showing post:** 5151

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**Author:** ![Broco](http://selectbutton.net/user_avatar/selectbutton.net/broco/32/148906_2.png) [@Broco](http://selectbutton.net/u/Broco)\
**Post date:** [September 10, 2017, 4:26am UTC](http://selectbutton.net/t/mystery-science-news-thread-3-000/197/5151 "2017-09-10T04:26:59Z")

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I do like Fusion but wouldn’t call it necessary to play. It was a polished 2d platformer in a period where not many games like that were being made. Fusion and Zero Mission both have a similar (and today common-ish) design philosophy of mostly linear forced paths across a nonlinear landscape, with very clear guideposts so that players cannot get lost. Personally I find this works just fine in Fusion which is a space station with a computer constantly locking doors to prevent an infection from spreading, but is really dissonant in Zero Mission which is ancient ruins where the Chozo inexplicably play the guiding/locking role.

If you’re itching to play a solid but nonnotable sci-fi platformer, you won’t regret playing Fusion, but in that case I recommend checking out Environmental Station Alpha first.

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